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Zurita, Adolfo R. – Journal of Biological Education, 2017
EvoluZion is a forward-in-time genetic simulator developed in Java and designed to perform real time simulations on the evolutionary history of virtual organisms. These model organisms harbour a set of 13 genes that codify an equal number of phenotypic features. These genes change randomly during replication, and mutant genes can have null,…
Descriptors: Computer Simulation, Teaching Methods, Evolution, Science Instruction
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Jaipal-Jamani, Kamini; Angeli, Charoula – Journal of Science Education and Technology, 2017
The current impetus for increasing STEM in K-12 education calls for an examination of how preservice teachers are being prepared to teach STEM. This paper reports on a study that examined elementary preservice teachers' (n = 21) self-efficacy, understanding of science concepts, and computational thinking as they engaged with robotics in a science…
Descriptors: STEM Education, Elementary Secondary Education, Preservice Teacher Education, Elementary School Teachers
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Louca, Loucas T.; Zacharia, Zacharias C.; Michael, Michalis; Constantinou, Constantinos P. – Journal of Educational Computing Research, 2011
The purpose of this study was to develop a framework for analyzing and evaluating student-constructed models of physical phenomena and monitoring the progress of these models. Moreover, we aimed to examine whether this framework could capture differences between models created using different computer-based modeling tools; namely, computer-based…
Descriptors: Foreign Countries, Programming, Classification, Student Evaluation
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Martinez-Garza, Mario; Clark, Douglas B.; Nelson, Brian C. – Studies in Science Education, 2013
This review synthesises research on digital games and science learning as it supports the goals for science proficiency outlined in the report by the US National Research Council on science education reform. The review is organised in terms of these research-based goals for science proficiency in light of their alignment with current science…
Descriptors: Computer Games, Video Games, Science Education, Science Achievement
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Sullivan, Florence; Lin, Xiadong – Journal of Interactive Learning Research, 2012
The purpose of this study is to examine the relationship of middle school students' perceptions of the ideal science student to their problem solving activity and conceptual understanding in the applied science area of robotics. Twenty-six 11 and 12 year-olds (22 boys) attending a summer camp for academically advanced students participated in the…
Descriptors: Technology Education, Statistical Analysis, Robotics, Problem Solving
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Lin, Huan-Yu; Tseng, Shian-Shyong; Weng, Jui-Feng; Su, Jun-Ming – Educational Technology & Society, 2009
With the development of e-learning technology, many specifications of instructional design have been proposed to make learning activity sharable and reusable. With the specifications and sufficient learning resources, the researches further focus on how to provide learners more appropriate learning activities to improve their learning performance.…
Descriptors: Electronic Learning, Science Instruction, Scaffolding (Teaching Technique), Misconceptions