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Showing 1 to 15 of 19 results Save | Export
Saad, Ahmad F. – Online Submission, 2020
As students in elementary schools through Secondary Schools (K-12) have difficulty Learning Science, Technology, Engineering, and Math (STEM) discipline, their numbers enrolling in these disciplines in higher education are also decreasing. So Researchers are looking for news styles in education including the use of Internet and Communication tools…
Descriptors: Elementary Secondary Education, STEM Education, Educational Technology, Technology Uses in Education
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Murphy, Steve; MacDonald, Amy; Danaia, Lena; Wang, Cen – Policy Futures in Education, 2019
In December 2015 the Australian state and territory governments endorsed the 'National STEM School Education Strategy 2016-2026'. Since then, the individual jurisdictions have released their own STEM education strategies that aim to improve student STEM capabilities and aspirations. This paper analyses the various Australian STEM education…
Descriptors: STEM Education, Educational Strategies, Early Childhood Education, Foreign Countries
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Said, Ziad – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Science education reform in Qatar has had limited success. In the Trends in International Mathematics and Science Study (TIMMS), Qatari 4th and 8th grade students have shown progress in science achievement, but they remain significantly below the international average. Also, in the Program for International Student Assessment (PISA), Qatari…
Descriptors: Science Education, Educational Change, Problem Based Learning, Questionnaires
Liu, Min; Olmanson, Justin; Horton, Lucas; Toprac, Paul – Online Submission, 2011
This study examines middle school students' learning and motivation as they engaged in a multimedia enriched problem-based learning (PBL) environment for middle school science. Using a mixed-method design with both quantitative and qualitative data, we investigated the effect of a multimedia environment on sixth graders' science learning, their…
Descriptors: Student Motivation, Learning, Multimedia Instruction, Problem Based Learning
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Belland, Brian R.; Kim, ChanMin; Hannafin, Michael J. – Educational Psychologist, 2013
A problematic, yet common, assumption among educational researchers is that when teachers provide authentic, problem-based experiences, students will automatically be engaged. Evidence indicates that this is often not the case. In this article, we discuss (a) problems with ignoring motivation in the design of learning environments, (b)…
Descriptors: Student Motivation, Scaffolding (Teaching Technique), Problem Based Learning, Computer Assisted Instruction
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Potvin, Patrice; Hasni, Abdelkrim – Studies in Science Education, 2014
The relationship that exists between students and science and technology (S&T) is a complex and important one. If it is positive, then social, economic and environmental consequences are to be expected. Yet, many problems of interest/motivation/attitude (I/M/A) towards S&T have been recorded. A lot of research has been conducted on this…
Descriptors: Science Education, Technology Education, Elementary Secondary Education, Educational Research
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Liu, Min; Horton, Lucas; Olmanson, Justin; Toprac, Paul – Educational Technology Research and Development, 2011
This study examines middle school students' learning and motivation as they engaged in a new media enriched problem-based learning (PBL) environment for middle school science. Using a mixed-method design with both quantitative and qualitative data, we investigated the effect of a new media environment on sixth graders' science learning, their…
Descriptors: Student Attitudes, Problem Based Learning, Student Motivation, Scores
Lee, Eunbae – Educational Technology, 2011
Web 2.0 technologies have created a trend of user-generated content by supporting media production, collaboration, communication, and dissemination. User-generated content is translated into student-generated content (SGC) in education. SGC engages learners in an authentic project that fosters students' autonomy, creativity, and real-world…
Descriptors: Instructional Design, Student Motivation, Student Developed Materials, Active Learning
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Yukhymenko, Mariya – Journal of Technology and Teacher Education, 2011
The current meta-analysis study summarizes the effects of the GlobalEd Project, a web-based educational intervention of international negotiations embedded within social studies curricula, on middle and high school students' interest in social studies and negotiation self efficacy. Meta-analytic evidence supports statistically significant…
Descriptors: Problem Based Learning, Student Motivation, Learning Motivation, Student Interests
Horton, Lucas; Liu, Min; Olmanson, Justin; Toprac, Paul – Online Submission, 2011
In this paper we explore students' engagement in a new media enhanced problem-based learning (PBL) environment and investigate the characteristics of these environments that facilitate learning. We investigated both student experiences using a new media enhanced PBL environment and the specific elements students found most supportive of their…
Descriptors: Learner Engagement, Problem Based Learning, Grade 6, Information Processing
Clarke, Suzanne – Educational Research Service, 2009
Project-Based Learning (PBL) connects standards-based content to real-world scenarios through the use of projects to improve student achievement. By engaging students in authentic problems that do not have a predetermined solution, students learn both subject matter and critical 21st-century skills. This "Focus On" addresses what…
Descriptors: Student Projects, Problem Based Learning, Active Learning, Student Motivation
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Ketelhut, Diane Jass; Nelson, Brian C.; Clarke, Jody; Dede, Chris – British Journal of Educational Technology, 2010
This study investigated novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a multi-user virtual environment (MUVE) as a pedagogical vehicle, teams of middle-school students collaboratively solved problems around disease in a virtual town called River City. The students interacted with "avatars" of…
Descriptors: Urban Areas, Virtual Classrooms, Science Education, Science Curriculum
Green, Patricia J.; Sha, Mandy; Liu, Lu – RTI International, 2011
In 2001, the U.S. Department of Education and the Ministry of Education in China entered into a bilateral partnership to develop a technology-driven approach to foreign language learning that integrated gaming, immersion, voice recognition, problem-based learning tasks, and other features that made it a significant research and development pilot…
Descriptors: Foreign Countries, English (Second Language), Middle School Students, Partnerships in Education
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Xia, Xiaogang; Lu, Chuanhan; Wang, Bingyi; Song, Yunming – Frontiers of Education in China, 2007
This research tends to make the experimental study on the mathematics teaching model of "situated creation and problem-based instruction" (SCPBI), namely, the teaching process of "creating situations--posing problems--solving problems--applying mathematics". It is aimed at changing the situation where students generally lack…
Descriptors: Mathematics Education, Teaching Models, Teaching Methods, Foreign Countries
Warren, Scott J.; Dondlinger, Mary Jo; Barab, Sasha A. – Journal of Research on Technology in Education, 2008
Two major obstacles to using problem-based learning methods with writing in elementary school classrooms are the time it takes to design the learning environment and the time required for students to interact at their own pace with ill-structured problems used to spur student writing. This study examined whether game elements could be used along…
Descriptors: Problem Based Learning, Educational Environment, Teaching Methods, Elementary School Students
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