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Whitehouse, Mary – School Science Review, 2014
Backward design provides a framework for curriculum planning that can be used at unit, course or school level. The approach places assessment at the heart of the planning process. In this article the ideas of backward design are outlined and their application to a current curriculum development project, York Science, is described.
Descriptors: Teaching Methods, Instructional Innovation, Instructional Design, Curriculum Enrichment
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Sherry, Michael B. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2014
Teacher candidates have few opportunities during their teacher preparation coursework to investigate practices associated with eliciting and responding to student writing. This article describes an attempt to address this problem with a searchable online digital archive of student writing, with and without teachers' written feedback, as well…
Descriptors: Student Writing Models, Database Design, Search Strategies, Elementary Secondary Education
Rosemary, Catherine A.; Feldman, Naomi – Literacy Coaching Clearinghouse, 2009
Like authors who create settings as integral components of engaging narratives, thoughtful literacy coaches and other educators who plan and implement professional development consider elements of settings to engage teachers in continuous learning. Many teacher educators, researchers, administrators, literacy coaches, and K-12 teachers understand…
Descriptors: Elementary Secondary Education, Lifelong Learning, Faculty Development, Professional Development
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Halverson, Richard – Innovate: Journal of Online Education, 2005
Schools have much to learn from video games and the gaming community. By providing compelling activities for motivating otherwise indifferent learners, video games can potentially help teachers improve the design of learning environments. However, there are considerable rhetorical and practical barriers between the schooling and gaming communities…
Descriptors: Video Games, Elementary Secondary Education, Learning Strategies, Educational Games