Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Educational Technology | 2 |
Evaluation Methods | 2 |
Foreign Countries | 2 |
Grade 1 | 2 |
Video Games | 2 |
Case Studies | 1 |
Computer Assisted Testing | 1 |
Computer Games | 1 |
Cost Effectiveness | 1 |
Educational Benefits | 1 |
Educational Games | 1 |
More ▼ |
Author
David M. Gómez | 1 |
Felipe Munoz-Rubke | 1 |
Jairo A. Navarrete-Ulloa | 1 |
Llery Ponce | 1 |
Margolis, Jesse L. | 1 |
Nussbaum, Miguel | 1 |
Pablo R. Dartnell | 1 |
Rodriguez, Patricio | 1 |
Rosas, Ricardo | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Grade 1 | 2 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Grade 2 | 1 |
Kindergarten | 1 |
Preschool Education | 1 |
Primary Education | 1 |
Audience
Location
Chile | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jairo A. Navarrete-Ulloa; David M. Gómez; Llery Ponce; Felipe Munoz-Rubke; Pablo R. Dartnell – Journal of Numerical Cognition, 2025
Improving early mathematical competence is a major priority worldwide; thus, assessing early math abilities is critical. Although various international standardized instruments serve this purpose, their usage in underdeveloped countries is prohibitive due to their resource-intensive requirements. In this report, we explore the development of the…
Descriptors: Mathematics Skills, Mathematics Instruction, Preschool Children, Preschool Education
Margolis, Jesse L.; Nussbaum, Miguel; Rodriguez, Patricio; Rosas, Ricardo – Computers and Education, 2006
Many school systems, in both the developed and developing world, are implementing educational technology to assist in student learning. However, there is no clear consensus on how to evaluate these new technologies. This paper proposes a comprehensive methodology for estimating the value of a new educational technology in three steps: benefit…
Descriptors: Foreign Countries, Grade 2, Video Games, Educational Technology