Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Educational Games | 2 |
Elementary School Students | 2 |
Game Based Learning | 2 |
Grade 1 | 2 |
Instructional Effectiveness | 2 |
Accuracy | 1 |
Affordances | 1 |
Alphabets | 1 |
Computer Games | 1 |
Efficiency | 1 |
Handheld Devices | 1 |
More ▼ |
Source
Journal of Computer Assisted… | 2 |
Author
Eklund, Kenneth | 1 |
Ketonen, Ritva | 1 |
Lyytinen, Heikki | 1 |
Ronimus, Miia | 1 |
Segers, Eliane | 1 |
Verhoeven, Ludo | 1 |
Westerholm, Jari | 1 |
van Uittert, Anne | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Early Childhood Education | 2 |
Elementary Education | 2 |
Grade 1 | 2 |
Primary Education | 2 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
van Uittert, Anne; Verhoeven, Ludo; Segers, Eliane – Journal of Computer Assisted Learning, 2022
In the present study, a 5-week tablet-based word reading efficiency game intervention (Reading Turbo) was integrated in a comprehensive phonics-based reading curriculum. The aims of the study were to examine whether the game would advance children's word reading efficiency, and to determine the extent to which pre-reading capacities and in-game…
Descriptors: Game Based Learning, Reading Instruction, Reading Fluency, Educational Games
Ronimus, Miia; Eklund, Kenneth; Westerholm, Jari; Ketonen, Ritva; Lyytinen, Heikki – Journal of Computer Assisted Learning, 2020
We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training letter-sound correspondence and word reading; and…
Descriptors: Game Based Learning, Computer Games, Educational Games, Handheld Devices