Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
Coalition for Evidence-Based… | 1 |
Journal of Positive Behavior… | 1 |
Prevention Science | 1 |
School Psychology | 1 |
Society for Research on… | 1 |
Author
Fallon, Lindsay M. | 2 |
Ferron, John M. | 2 |
Marcotte, Amanda M. | 2 |
Brown, Hendricks C. | 1 |
Hamsho, Narmene F. | 1 |
Kellam, Sheppard G. | 1 |
Kurki, Anja | 1 |
Li, Yibing | 1 |
Petras, Hanno | 1 |
Poduska, Jeanne | 1 |
Robinson-Link, Patrick | 1 |
More ▼ |
Publication Type
Reports - Research | 4 |
Journal Articles | 3 |
Reports - Evaluative | 1 |
Education Level
Early Childhood Education | 5 |
Elementary Education | 5 |
Grade 1 | 5 |
Primary Education | 5 |
Grade 2 | 3 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Maryland (Baltimore) | 2 |
Texas | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 1 |
Fallon, Lindsay M.; Marcotte, Amanda M.; Hamsho, Narmene F.; Robinson-Link, Patrick; Ferron, John M. – School Psychology, 2021
Results from research indicate writing is a critical skill linked to several academic outcomes. To promote improvements in writing quantity and quality, intervention might target increasing students' academic engagement during time designated to practice writing. The purpose of this study was to implement an evidence-based classwide behavioral…
Descriptors: Student Behavior, Behavior Modification, Educational Games, Writing Instruction
Wilcox, Holly C.; Petras, Hanno; Brown, Hendricks C.; Kellam, Sheppard G. – Prevention Science, 2022
Three generations of developmental epidemiologically based randomized field trials of the Good Behavior Game (GBG) have been delivered to Baltimore elementary schools. With the collaboration of family and community partners, all three trials were directed at decreasing proximal targets of aggressive behavior and improving learning in first-grade…
Descriptors: Elementary School Students, Educational Games, Student Behavior, Behavior Modification
Fallon, Lindsay M.; Marcotte, Amanda M.; Ferron, John M. – Journal of Positive Behavior Interventions, 2020
The impact of the Good Behavior Game (GBG) on students' classroom behavior has been studied for 50 years. What is less established is the impact of the GBG on students' academic progress. With emerging research in curriculum-based measurement for written expression (WE-CBM), it may be possible to observe changes in students' writing output while…
Descriptors: Educational Games, Student Behavior, Curriculum Based Assessment, Elementary School Students
Kurki, Anja; Wang, Wei; Li, Yibing; Poduska, Jeanne – Society for Research on Educational Effectiveness, 2013
The Good Behavior Game (GBG) is a classroom-based behavior management strategy aimed at reducing aggressive/disruptive behavior and socializing children into the role of student. GBG, delivered in first and second grades, has been shown to reduce rates of substance abuse and other deleterious outcomes into young adulthood (Brown, C.H. et al 2007,…
Descriptors: Child Behavior, Student Behavior, Behavior Modification, Educational Games
Coalition for Evidence-Based Policy, 2010
U.S. social programs, set up to address important problems, often fall short by funding specific models/strategies ("interventions") that are not effective. When evaluated in scientifically-rigorous studies, social interventions in K-12 education, job training, crime prevention, and other areas are frequently found ineffective or…
Descriptors: Elementary School Students, Grade 1, Classroom Techniques, Prevention