Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Coding | 2 |
| Computation | 2 |
| Educational Games | 2 |
| Elementary School Students | 2 |
| Grade 1 | 2 |
| Handheld Devices | 2 |
| Programming | 2 |
| Academic Achievement | 1 |
| Adult Education | 1 |
| Beliefs | 1 |
| Blended Learning | 1 |
| More ▼ | |
Author
| Abigail Erskine | 1 |
| Haoran Tang | 1 |
| Ifenthaler, Dirk, Ed. | 1 |
| Isaías, Pedro, Ed. | 1 |
| Laura Bofferding | 1 |
| Sampson, Demetrios G., Ed. | 1 |
| Sezai Kocabos | 1 |
Publication Type
| Collected Works - Proceedings | 1 |
| Reports - Research | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| Early Childhood Education | 2 |
| Elementary Education | 2 |
| Grade 1 | 2 |
| Primary Education | 2 |
| Adult Education | 1 |
| High Schools | 1 |
| Higher Education | 1 |
| Kindergarten | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
First Graders Coordination of Counting and Movements on a Grid When Programming with Tangible Blocks
Abigail Erskine; Laura Bofferding; Sezai Kocabos; Haoran Tang – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
As elementary students begin to program using tangible blocks, they must coordinate their use of counting with the movements, directions, and numbers they use to move a character. In our study, we analyzed 13 first graders' first attempts at coordinating these elements when playing a programming game on the iPad that used tangible programming…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 1, Computation
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education

Peer reviewed
