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Kyungbin Kwon; Thomas A. Brush; Keunjae Kim; Minhwi Seo – Journal of Educational Computing Research, 2025
This study examined the effects of embodied learning experiences on students' understanding of computational thinking (CT) concepts and their ability to solve CT problems. In a mixed-reality learning environment, students mapped CT concepts, such as sequencing and loops, onto their bodily movements. These movements were later applied to robot…
Descriptors: Thinking Skills, Computer Science Education, Robotics, Programming
Noawanit Songkram; Supattraporn Upapong; Heng-Yu Ku; Narongpon Aulpaijidkul; Sarun Chattunyakit; Nutthakorn Songkram – Interactive Learning Environments, 2024
This research proposes the integration of robotic education and scenario-based learning (SBL) paradigm for teaching computational thinking (CT) to enhance the computational abilities of primary school students, based on digital innovation and a teaching assistant robot acceptance model. The sample group consisted of 532 primary school teachers and…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Grade 1
Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2016
Prior work demonstrates the importance of introducing young children to programming and engineering content before gender stereotypes are fully developed and ingrained in later years. However, very little research on gender and early childhood technology interventions exist. This pilot study looks at N = 45 children in kindergarten through second…
Descriptors: Early Childhood Education, Kindergarten, Grade 1, Grade 2
Alqahtani, Muteb M.; Hall, Jacob A.; Leventhal, Maryssa; Argila, Alyssa N. – Digital Experiences in Mathematics Education, 2022
While programming was introduced to mathematics classrooms in the 1980s, emerging robotic technologies have encouraged more widespread integration of these technologies to support the development of K-12 students' mathematical reasoning. The recent emphasis of programming and computational thinking in K-12 education has highlighted the need to…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Pretests Posttests
Sahin, Abdullah; Özenç, Emine Gül – International Journal of Progressive Education, 2021
This research reveals teachers' views on the educational software used in primary reading and writing teaching process. The research was considered as qualitative research as case study. The data were obtained by interview and observation. The sample of the study consists of 26 primary school teachers who teach the first graders in the 2018-2019…
Descriptors: Foreign Countries, Reading Instruction, Writing Instruction, Computer Software
Editorial Projects in Education, 2025
Problem-based learning (PBL) offers a powerful approach to engage students in meaningful learning experiences by connecting classroom content to real-world challenges. This Spotlight explores how PBL can be implemented across K-12 to foster critical thinking, collaboration, and problem-solving skills. From preparing students for the workforce…
Descriptors: Problem Based Learning, Learning Experience, Kindergarten, Elementary Secondary Education
Israel, Maya; Lash, Todd – Interactive Learning Environments, 2020
This paper presents findings from a two-year qualitative study examining integration of computer science (CS) and computational thinking (CT) into elementary mathematics instruction. Integrated units were developed by elementary teachers and CS/CT coaches with support from university faculty with expertise in CS/CT and elementary mathematics.…
Descriptors: Thinking Skills, Problem Solving, Computation, Mathematics Instruction
Ehsan, Hoda; Rehmat, Abeera P.; Cardella, Monica E. – Science and Children, 2019
Computational thinking can provide a basis for problem solving, for making evidence-based decisions, and for learning to code or create programs. Therefore, it is critical that all students across the K-12 continuum--including students in the early grades--have opportunities to begin developing problem solving and computational thinking skills.…
Descriptors: Teaching Methods, STEM Education, Computer Science Education, Thinking Skills
Doabler, Christian T.; Clarke, Ben; Kosty, Derek; Turtura, Jessica E.; Firestone, Allison R.; Smolkowski, Keith; Jungjohann, Kathleen; Brafford, Tasia L.; Nelson, Nancy J.; Sutherland, Marah; Fien, Hank; Maddox, Steven A. – Exceptional Children, 2019
Well-designed mathematics instruction focused on concepts and problem-solving skills associated with measurement and data analysis can build a foundational understanding for more advanced mathematics. This study investigated the efficacy of the Precision Mathematics Level 1 (PM-L1) intervention, a Tier 2 print- and technology-based mathematics…
Descriptors: Mathematics Instruction, Problem Solving, Grade 1, Elementary School Students
McKown, Clark; Russo-Ponsaran, Nicole M.; Johnson, Jason K.; Russo, Jaclyn; Allen, Adelaide – Journal of Psychoeducational Assessment, 2016
This article presents results from two studies that included ethnically and socioeconomically diverse samples totaling 4,462 children in kindergarten through third grade. Each study examined the psychometric properties of a web-based, self-administered battery of assessments of social-emotional comprehension called "SELweb." Assessment…
Descriptors: Elementary School Students, Computer Assisted Testing, Social Development, Emotional Development
Moutsios-Rentzos, Andreas; Stamatis, Panagiotis J. – Electronic Journal of Research in Educational Psychology, 2015
Introduction. In this study, we focus on the relationship between the students' mathematical thinking and their non-mechanically identified eye-movements with the purpose to gain deeper understanding about the students' reasoning processes and to investigate the feasibility of incorporating eye-movement information in everyday pedagogy. Method.…
Descriptors: Mathematics Skills, Thinking Skills, Correlation, Eye Movements
Calder, Nigel – Australian Primary Mathematics Classroom, 2010
"Scratch" is a media-rich digital environment that utilises a building block command structure to manipulate graphic, audio, and video aspects. It incorporates elements of Logo including "tinkerability" in the programming process. In "Scratch" students use geometric and measurement concepts such as coordinates, angle,…
Descriptors: Programming Languages, Problem Solving, Geometric Concepts, Mathematics Instruction
Sprague, Jeffrey; Pennefather, Jordan; Marquez, Jessie; Yeaton, Pamela; Marquez, Brion – Society for Research on Educational Effectiveness, 2011
This session will describe the social validity, usability and intent to use of an interactive, state-of-the-art, professional development program based on the Response to Intervention (RtI) approach and its core components (e.g., problem-solving strategy; three tiers of intervention service delivery with universal, selected and intensive…
Descriptors: Validity, Elementary School Teachers, Intention, Usability
Boyer, Ty W.; Levine, Susan C.; Huttenlocher, Janellen – Developmental Psychology, 2008
Previous studies have found that children have difficulty solving proportional reasoning problems involving discrete units until 10 to 12 years of age, but can solve parallel problems involving continuous quantities by 6 years of age. The present studies examine where children go wrong in processing proportions that involve discrete quantities. A…
Descriptors: Problem Solving, Cognitive Processes, Children, Elementary Education
O'Connell, Susan, Ed. – Heinemann, 2007
The National Council of Teachers of Mathematics (NCTM)'s Process Standards support teaching that helps children develop independent, effective mathematical thinking. The books in the Heinemann Math Process Standards Series give every primary teacher the opportunity to explore each standard in depth. With language and examples that don't require…
Descriptors: Mathematics Activities, Academic Standards, Elementary School Mathematics, Mathematics Instruction
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