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Showing 1 to 15 of 23 results Save | Export
Maryrita F. Maier – ProQuest LLC, 2024
This dissertation examines how first-grade children, as a community of learners, used technology in meaningful and authentic ways within their everyday literacy practices. Two research questions were posited: What are the literacy practices of first graders as they use digital technologies within their everyday community of learners; and how do…
Descriptors: Grade 1, Elementary School Students, Digital Literacy, Information Technology
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Cecilia Axell; Astrid Berg – International Journal of Technology and Design Education, 2024
Although digital technology is an important part of young people's lives, previous research implies that they have a limited understanding of what programming is and its connection to the digital devices they encounter every day. In order to create conditions for meaningful teaching in and about programming in technology education, more knowledge…
Descriptors: Elementary School Students, Programming, Computer Science Education, Grade 1
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Wennås Brante, Eva; Walldén, Robert – Education Inquiry, 2023
Given young children's frequent use of the internet and the expectations formulated in policy documents such as the Swedish national curriculum, teachers need to promote critical awareness about information found online, even in the earliest years of schooling. Responding to the need for more information about how first-graders understand the…
Descriptors: Grade 1, Elementary School Students, Internet, Information Technology
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Ozturk, Gulsah; Ohi, Sarah – Early Years: An International Journal of Research and Development, 2022
Young children develop understandings about literacy from birth through experiences of print in their home environments. Today, written text is often present in children's homes in both print and "digital" forms. What kind of technologies are young children accessing at home and for what purposes? This paper discusses research findings…
Descriptors: Young Children, Foreign Countries, Family Environment, Family Literacy
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Mioduser, David; Kuperman, Asi – Design and Technology Education, 2020
Despite the fact that the sophisticated technologies are a substantial component of children's everyday environment, of the space within which they act, play and learn--the world of complex technological systems (their characteristics, and the knowledge and skills involved in operating, designing and programming them) is almost ignored in the…
Descriptors: Kindergarten, Robotics, Information Technology, Programming
Marah C. Lambert; Richard G. Lambert – Center for Educational Measurement and Evaluation, 2023
As part of a graduate student internship, an alignment study was completed for Ignite™ by Hatch®, in partnership between The University of North Carolina at Charlotte's Center for Educational Measurement and Evaluation and Hatch®. Ignite™ has 341 Core games amongst 7 domains to assist early childhood learners: Mathematics, Language and…
Descriptors: Educational Games, Early Childhood Education, State Standards, Academic Standards
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Compton-Lilly, Catherine; Kim, Jieun; Quast, Erin; Tran, Sarah; Shedrow, Stephanie – Journal of Early Childhood Literacy, 2019
In the past, physical barriers such as geography and distance limited global communication. In this paper, we explore how young children in immigrant families engage in transnational literacy practices. Specifically, we explore the transnational funds of knowledge that result from those experiences. This three-year longitudinal collective case…
Descriptors: Immigrants, Literacy, Longitudinal Studies, Case Studies
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Kamei-Hannan, Cheryl; McCarthy, Tessa; D'Andrea, Frances Mary; Holbrook, M. Cay – Journal of Visual Impairment & Blindness, 2020
Introduction: "Reading Adventure Time!," formerly known as the pilot version of the "iBraille Challenge Mobile App," is an educational technology tool integrating digital literacy to support braille reading and writing instruction for students in 1st-12th grades. Designed to operate on an Apple iPad with a refreshable braille…
Descriptors: Self Efficacy, Reading Skills, Visual Impairments, Computer Software
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Seloraji, Pavethira; Eu, Leong Kwan – Malaysian Online Journal of Educational Technology, 2017
Students in this era need to grasp the concept of geometry instead of memorizing formulae. This is important for them to further their knowledge in geometry. The purpose of the research was to determine whether GeoGebra software influences year one students' performance in geometrical reflection. The research utilized an experimental research…
Descriptors: Academic Achievement, Reflection, Geometric Concepts, Geometry
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Inan, Mehmet; Ozden, Bülent; Dervent, Fatih; Küçüktepe, Coskun – Journal of Education and Training Studies, 2016
The purpose of this study was to provide an overview of the games in the "I am Playing Games" (IPG) compilation booklet that was used in the Games and Physical Activity (GPA) curriculum. 257 games in IPG compilation booklet were coded whether they had elements that would enable development of common basic skills or not. Common basic…
Descriptors: Basic Skills, Games, Physical Activities, Play
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Jackowicz, Stephen, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2021
"Proceedings of International Conference on Humanities, Social and Education Sciences" includes full papers presented at the International Conference on Humanities, Social and Education Sciences (iHSES), which took place on April 22-25, 2021, in New York, New York. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Audio Equipment, Information Dissemination, History Instruction, Foreign Students
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Ortiz, Robert W.; Green, Tim; Lim, HeeJeong – Urban Education, 2011
Many families today have access to computers that help them with their daily living activities, such as finding employment and helping children with schoolwork. With more families owning personal computers, questions arise as to the role they play in these households. An exploratory study was conducted looking at parents whose children were…
Descriptors: Academic Achievement, Computer Uses in Education, Access to Computers, Parents
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Jackowicz, Stephen, Ed.; Sahin, Ismail, Ed. – Online Submission, 2021
"Proceedings of International Conference on Humanities, Social and Education Sciences" includes full papers presented at the International Conference on Humanities, Social and Education Sciences (iHSES) which took place on April 22-25, 2021 in New York, USA-www.ihses.net. The aim of the conference is to offer opportunities to share…
Descriptors: History Instruction, Handheld Devices, Audio Equipment, Foreign Students
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D'Agostino, Jerome V.; Rodgers, Emily; Harmey, Sinéad; Brownfield, Katherine – Journal of Early Childhood Literacy, 2016
There is a critical need, according to national policy statements in the United States, to integrate information and communication technologies into instruction, and yet research about the effect of such integration on the literacy learning of at-risk populations is scant. In addition, barriers exist that prevent teachers from realizing the goal…
Descriptors: Handheld Devices, Computer Oriented Programs, Information Technology, Technical Education
Nebraska Department of Education, 2010
This publication presents the Nebraska Science Standards for Grades K-12. The standards are presented according to the following grades: (1) Grades K-2; (2) Grades 3-5; (3) Grades 6-8; and (4) Grades 9-12.
Descriptors: Elementary Secondary Education, State Standards, Academic Standards, Academic Achievement
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