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Burris, Carol Corbett; Murphy, John – Educational Leadership, 2014
The authors, pioneers in detracking and in shrinking achievement gaps, pose a question: Is it possible to have all students in a large high school successfully complete a challenging curriculum that gives them practice in the habits and skills necessary for success in college? The answer, they say, "is a resounding yes." This article…
Descriptors: College Preparation, High School Students, Secondary School Curriculum, High Schools
Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation