Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Simulation | 3 |
Educational Technology | 3 |
Grade 10 | 3 |
High School Students | 3 |
Inquiry | 3 |
Grade 11 | 2 |
Physics | 2 |
Science Instruction | 2 |
Teaching Methods | 2 |
Academic Achievement | 1 |
Active Learning | 1 |
More ▼ |
Author
Akiba, Henrique Teruo | 1 |
Blikstein, Paulo | 1 |
Georgiou, Yiannis | 1 |
Gomes, July Silveira | 1 |
Ioannou, Andri | 1 |
Jiangxu Li | 1 |
Schneider, Bertrand | 1 |
Su Cai | 1 |
Tsivitanidou, Olia | 1 |
Xiaojie Niu | 1 |
Yuxi Wen | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Grade 10 | 3 |
High Schools | 3 |
Secondary Education | 3 |
Grade 11 | 2 |
Grade 12 | 1 |
Audience
Location
California | 1 |
China | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Su Cai; Xiaojie Niu; Yuxi Wen; Jiangxu Li – Interactive Learning Environments, 2023
Inquiry-based learning (IBL) is one of the most important learning strategies. Augmented Reality (AR) is an effective way to support this strategy, which is considered conducive to enhance academic achievements of students during IBL. This paper investigated teacher-student interactions during AR-supported IBL by comparison and case study. First,…
Descriptors: Active Learning, Inquiry, Computer Simulation, Interaction
Georgiou, Yiannis; Tsivitanidou, Olia; Ioannou, Andri – Educational Technology Research and Development, 2021
Immersive Virtual Reality (VR) simulations are argued to support students' learning of complex scientific phenomena via the use of realistic graphics and interactions that students can hardly experience in everyday life. However, the integration of immersive VR simulations in science classrooms introduces new challenges, whilst there is a lack of…
Descriptors: Computer Simulation, Science Instruction, Educational Technology, Physics
Blikstein, Paulo; Gomes, July Silveira; Akiba, Henrique Teruo; Schneider, Bertrand – Technology, Knowledge and Learning, 2017
Technology is changing the way students interact with knowledge, and open-ended activities are one of the main types of tasks that students engage with in technology-rich environments. However, the amount of guidance needed to promote learning in these environments remains unknown. We explore this issue by focusing on the effects of step-by-step…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Arousal Patterns