Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Computer Games | 1 |
| Computer Software | 1 |
| Correlation | 1 |
| Educational Games | 1 |
| Foreign Countries | 1 |
| Geology | 1 |
| Grade 10 | 1 |
| High School Students | 1 |
| Multivariate Analysis | 1 |
| Outcomes of Education | 1 |
| Positive Attitudes | 1 |
| More ▼ | |
Source
| EURASIA Journal of… | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Grade 10 | 1 |
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Taiwan (Taipei) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chen, Chia-Li Debra; Yeh, Ting-Kuang; Chang, Chun-Yen – EURASIA Journal of Mathematics, Science & Technology Education, 2016
This study examines whether a Role Play Game (RPG) with embedded geological contents and students' anticipation of an upcoming posttest significantly affect high school students' achievements of and attitudes toward geology. The participants of the study were comprised of 202 high school students, 103 males and 99 females. The students were…
Descriptors: Grade 10, High School Students, Geology, Outcomes of Education

Peer reviewed
Direct link
