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Ahmad F. Saad – International Society for Technology, Education, and Science, 2023
In modern school education, the integration of technology has revolutionized traditional teaching methods and introduced innovative approaches to curriculum design. Class blogs and student blogs have emerged as dynamic web 2.0 tools that hold immense potential to transform the learning experience in schools. This abstract explores the utilization…
Descriptors: Electronic Publishing, Web Sites, Teaching Methods, Learner Engagement
de Smet, Milou J. R.; Brand-Gruwel, Saskia; Kirschner, Paul A. – Journal of Computer Assisted Learning, 2023
Background: Writing is an important and complex skill, which could be enhanced by teaching students effective writing strategies such as outlining. Electronic outlining - integrated feature in Microsoft® Word -- has been shown to enhance students' writing performance. However, little is known about the optimal didactic approach for electronic…
Descriptors: Persuasive Discourse, Writing Skills, Writing Instruction, Computer Uses in Education
Adigun, Olufemi Timothy; Ndwandwe, Ntokozo Dennis – Research in Social Sciences and Technology, 2022
This study aimed to assess the contributory roles of parental involvement (PI), parental acceptance/rejection (PAR), academic self-efficacy (ASE), computer user self-efficacy (CUSE) vis-à-vis gender and the onset of deafness on the academic resilience (AR) of deaf learners who participated in e-learning during the pandemic. The Bioecological…
Descriptors: Resilience (Psychology), Deafness, Electronic Learning, Distance Education
Levkovich, Ohad; Yarden, Anat – Biochemistry and Molecular Biology Education, 2021
The use of a molecular viewer to visualize proteins has become more prevalent in high schools in recent years. We relied on the foundations of two theoretical frameworks to analyze questions in two learning tasks designed for 10th- to 12th-grade biotechnology majors that make use of Jmol. The two theoretical frameworks were: (i) classification of…
Descriptors: Biotechnology, Grade 10, Grade 11, Grade 12
Hsiao, Hsien-Sheng; Chen, Jyun-Chen; Lin, Chien-Yu; Zhuo, Pei-Wen; Lin, Kuen-Yi – Journal of Computer Assisted Learning, 2019
This study combined 3D printing technology with experiential learning strategies (ELS) to design a hands-on curriculum for preengineering students. The participants learned interdisciplinary knowledge and abstract scientific concepts through the curriculum. The study implemented a quasi-experimental design to examine whether the students who…
Descriptors: Computer Peripherals, Visual Aids, Experiential Learning, Computer Uses in Education
Lee, Ahlam – Teachers College Record, 2017
Background/Context: Because of the growing concern over the decline of bachelor degree recipients in the disciplines of science, technology, engineering, and math (STEM) in the U.S., several studies have been devoted to identifying the factors that affect students' STEM major choices. A majority of these studies have focused on factors relevant to…
Descriptors: Bachelors Degrees, Structural Equation Models, STEM Education, Mathematics Instruction
Cicek, Fatma Gozalan; Taspinar, Mehmet – Eurasian Journal of Educational Research, 2016
Problem Statement: The current study investigates whether the learning environment designed based on the laboratory control system affects the academic achievement, the attitude toward the learning-teaching process and the retention of the students in computer education. Purpose of Study: The study aims to identify the laboratory control system…
Descriptors: Student Attitudes, Academic Achievement, Foreign Countries, Grade 10
Kjartansdóttir, Skúlína Hlíf; Jakobsdóttir, Sólveig – International Association for Development of the Information Society, 2013
In this paper we present the results of an evaluation study of a development project for the introduction and use of tablet computers (iPads) at the lower secondary level in Nordlinga school, a compulsory school in Reykjavík. In the study, we assess the impact of the use of tablet computers on instruction and students' learning in grades 9 to 10,…
Descriptors: Foreign Countries, Handheld Devices, Computer Uses in Education, Electronic Learning
Wu, Pai-Hsing; Wu, Hsin-Kai; Kuo, Che-Yu; Hsu, Ying-Shao – Interactive Learning Environments, 2015
Computer-based learning tools include design features to enhance learning but learners may not always perceive the existence of these features and use them in desirable ways. There might be a gap between what the tool features are designed to offer (intended affordance) and what they are actually used (actual affordance). This study thus aims at…
Descriptors: Science Instruction, Computer Uses in Education, Educational Technology, High School Students
Lu, Jingyan; Deng, Liping – Australasian Journal of Educational Technology, 2013
This study examined how students in a Hong Kong high school used Diigo, an online annotation tool, to support their argumentative reading activities. Two year 10 classes, a high-performance class (HPC) and an ordinary-performance class (OPC), highlighted passages of text and wrote and attached sticky notes to them to clarify argumentation…
Descriptors: Foreign Countries, Computer Uses in Education, Persuasive Discourse, Reading
Aleven, Vincent; Roll, Ido; McLaren, Bruce M.; Koedinger, Kenneth R. – Educational Psychologist, 2010
Assessment of students' self-regulated learning (SRL) requires a method for evaluating whether observed actions are appropriate acts of self-regulation in theEv specific learning context in which they occur. We review research that has resulted in an automated method for context-sensitive assessment of a specific SRL strategy, help seeking while…
Descriptors: Feedback (Response), Help Seeking, Intelligent Tutoring Systems, Tutoring
Schifter, Catherine C.; Cipollone, Maria; Moffat, Frederick – International Association for Development of the Information Society, 2013
This paper describes an exploratory study observing the use of "Minecraft" (a popular sandbox style online video game environment) in a high school English literature classroom. We use Piaget and Inhelder's (1969) constructivist theories about the formal operational stage of development to interpret the concepts of plot and…
Descriptors: Video Games, Computer Games, High Schools, English Literature
Kazu, Ibrahim Yasar; Demirkol, Mehmet – Turkish Online Journal of Educational Technology - TOJET, 2014
This study analyzes the students' academic performance by comparing the blended learning environment and traditional learning environment. It has been observed whether there is a significant difference between the academic achievement grade dispersions and the male-female students' grades. The study has been carried out in Diyarbakir Anatolian…
Descriptors: Blended Learning, High School Students, Academic Achievement, Comparative Analysis
Cho, Byeong-Young – Cognition and Instruction, 2014
The purpose of this study was to investigate the type, pattern, and complexity of Internet reading strategies used by seven accomplished high school readers. Individual participants performed an academic Internet reading task with the goal of developing critical questions about their chosen controversial topic. Strategies for Internet reading were…
Descriptors: Internet, Reading Strategies, High School Students, Reading Assignments
Carraher, Joan M. – ProQuest LLC, 2014
1:1 Laptop initiatives continue to grow throughout Nebraska schools. There are many questions regarding their effectiveness in improving student learning, justifications for expenses, and the process to guide such an initiative. The purpose of this case study was to explore students' perceptions of academic self-efficacy and self-regulation while…
Descriptors: Secondary School Students, Student Attitudes, Computer Attitudes, Grade 8
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