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Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Interactive Learning Environments, 2023
This study investigated student engagement and focused attention in three co-creation environments (a paper-based environment, the 2D Jamboard platform, and the CoSpaces virtual reality (VR) platform). The study utilized a quasi-experimental research design with a total of 66 tenth-grade students including 34 males (52%) and 32 females (48%) from…
Descriptors: Computer Simulation, Learner Engagement, Attention, Electronic Learning
Li, Mingyang; Donnelly-Hermosillo, Dermot Francis; Click, Jennifer – Journal of Science Education and Technology, 2022
Numerous studies illustrate the value of simulations or project-based learning approaches to enhance the learning of science. Simulations can help students connect across macroscopic, microscopic, and symbolic representations of scientific phenomena, while project-based learning can provide a meaningful narrative and activities for students to…
Descriptors: Computer Simulation, Sequential Approach, Science Instruction, Scientific Concepts
Dionysios Trikoilis – European Journal of Physics Education, 2021
Due to the challenges of the new era teachers enrich their teaching approaches with the implementation of Information and Communications Technology (ICT) tools. Worldwide literature provides solid evidence underlying the potential of technology for supporting everyday teaching practice, providing an interactive teaching and learning environment.…
Descriptors: Educational Technology, High School Students, Physics, Science Instruction
Charles A. Wood; Debbie Tyrrell; Manetta Calinger; Jackie Shia; Lori Kudlak; Laura Ondeck – Journal of STEM Outreach, 2018
Pandem-Sim is a live, distance-learning simulation where 10th-12th grade students perform as epidemiologists to investigate infectious disease outbreaks. Prior to a mission, teachers review content and introduce students to the sim interfaces. During the mission students analyze data concerning demographics, symptoms and patient histories for a…
Descriptors: Electronic Learning, Computer Simulation, Technology Uses in Education, Secondary School Science
Lazarus, Jill; Roulet, Geoffrey – European Journal of Contemporary Education, 2013
This article discusses the integration of student-generated GeoGebra applets and Jing screencast videos to create a YouTube-like medium for sharing in mathematics. The value of combining dynamic mathematics software and screencast videos for facilitating communication and representations in a digital era is demonstrated herein. We share our…
Descriptors: Mathematics Education, Mathematics Activities, Educational Environment, Web 2.0 Technologies
Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts