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Dax-Andrew Parcells – ProQuest LLC, 2024
Problem-solving, collaboration, and adaptability to in-person and virtual environments are critical for success today. Therefore, brick-and-mortar and online instructional models have shifted to ensure that K-12 students are prepared with these skills for 21st-century challenges. Grounded in systems theory, the study examined the inputs,…
Descriptors: Problem Based Learning, Geometry, Electronic Learning, Student Centered Learning
Hwang, Wu-Yuin; Hariyanti, Uun; Chen, Nian-Shing; Purba, Siska Wati Dewi – Interactive Learning Environments, 2023
The purpose of this study is to develop and validate an authentic contextual learning framework with six constructs to model the relationships among essential factors of authentic contextual learning. In particular, this framework explores the relationships across six constructs, i.e. learning by applying, healthy learning, collaborative learning,…
Descriptors: Authentic Learning, Models, Experiential Learning, Cooperative Learning
Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Interactive Learning Environments, 2023
This study investigated student engagement and focused attention in three co-creation environments (a paper-based environment, the 2D Jamboard platform, and the CoSpaces virtual reality (VR) platform). The study utilized a quasi-experimental research design with a total of 66 tenth-grade students including 34 males (52%) and 32 females (48%) from…
Descriptors: Computer Simulation, Learner Engagement, Attention, Electronic Learning
Asyhari, Ardian; Islamia, Intan – Journal of Educators Online, 2023
This study, conducted in a small town in Indonesia, examined how Massive Open Online Courses (MOOCs) and face-to-face learning affected high school students' motivation and self-regulated learning (SRL). This research employed the quasi-experimental method. The sample was obtained randomly from 144 high school students. The study's primary…
Descriptors: Foreign Countries, MOOCs, Student Motivation, High School Students
Dewi Ekaputri Pitorini; Suciati; Harlita – Journal of Learning for Development, 2024
This study aimed at testing the effectiveness of an e-module based on ProblemBased Learning combined with Socratic Dialogue on the topic of environmental change in improving school students' critical thinking skills. This research was a quasi-experimental study and used a non-randomised control group, pre-test/posttest design. The sampling…
Descriptors: Critical Thinking, Electronic Learning, Learning Processes, Questioning Techniques
Sigit, Diana Vivanti; Ristanto, Rizhal Hendi; Mufida, Siti Nur – International Journal of Instruction, 2022
"The Science, Technology, Engineering, Art and Mathematics" (STEAM) approach is increasingly used as it is believed to be capable of facilitating students to understand subjects and adjust to the 21st century competency framework. Integrating a project-based learning (PjBL) model with STEAM is part of good teaching practice. The…
Descriptors: Active Learning, Student Projects, Electronic Learning, STEM Education
Mehmet Palanci – Online Submission, 2023
The purpose of this research is the longitudinal examination of the change in learning motivation (LM) and attention level (AL) of students continuing formal education at secondary school in the pre-pandemic period (PreP), in the pandemic period (PP) during the process of online education, and in the post-pandemic period (PostP) during the new…
Descriptors: Student Motivation, Learning Motivation, Attention, Secondary School Students
The Effect of Digital Game-Based Learning on Secondary Level Students' Learning of Internet Literacy
Tüzün, Hakan; Sert, Sedef; Demir, Ömer – Education and Information Technologies, 2023
Since the effectiveness of pedagogies relies heavily on the context they are practiced, scholars strive to revalidate them with different participants representing different disciplines, age, cultures and so on. In this regard, this piece of work was undertaken so as to reveal the impact of a digital game-based learning environment on the…
Descriptors: Game Based Learning, Electronic Learning, Secondary School Students, Internet
Terzioglu, Yildiz; Kurt, Mustafa – SAGE Open, 2022
It is significant to immerse tech-savvy English language learners in interactive learning environments in order to maximize their comprehension and verbal communication. This quasi-experimental study set out to elucidate the effect of a learning management system (LMS) on speaking fluency and listening skill development among intermediate…
Descriptors: English (Second Language), Second Language Learning, Language Fluency, Listening Skills
Belimar Ramos Rosario – ProQuest LLC, 2022
Teachers today have a revolutionary role of introducing techniques to their students to enhance learning in traditional classroom settings. To accomplish this, teachers have to use blended learning strategies such as flipped classroom to enhance learning by blending online and face-to-face settings. However, to apply these strategies teachers have…
Descriptors: Flipped Classroom, English (Second Language), Learning Readiness, Secondary School Teachers
Mythili Kolluru; Kumutha; Shobhna Gupta – Journal on School Educational Technology, 2024
This paper comprehensively evaluates the online learning experience of secondary and senior secondary school students during COVID-19 in India. Nine hypotheses have been developed to explore the implications of students' online experiences and identify students' learning experiences using online platforms in contrast to their experience in…
Descriptors: COVID-19, Pandemics, Electronic Learning, Foreign Countries
Sonia Triana-Vera; Omar López-Vargas – Contemporary Educational Technology, 2025
This research aimed to determine the effects of motivational scaffolding and adaptive scaffolding on academic and online self-efficacy in learners interacting with a multimedia learning environment within the field of technology. The study involved 146 students from four tenth-grade classes at a public institution in the municipality of Soacha…
Descriptors: Self Efficacy, Electronic Learning, Scaffolding (Teaching Technique), High School Students
Agus Riwanda; Muhammad Ridha; M. Irfan Islamy – International Review of Research in Open and Distributed Learning, 2024
The migration to online learning has brought about several new problems. Poor signal quality, large Internet quotas, and device compatibility with learning applications are the most common complaints among students. Additionally, students' poor self-directed learning skills, the excessive number of assignments given by teachers, and the use of…
Descriptors: Foreign Countries, Second Language Learning, Arabic, Asynchronous Communication
Development of a Platform for State Online Education Services: Design Concept Based on Meta-Universe
Guomin Chen; Yingwei Jin; Pengrun Chen – Education and Information Technologies, 2024
The incorporation of metaverse technology in education, particularly within standardized state educational frameworks, holds promise for significant improvements in learning outcomes. This study aimed to assess the effectiveness of integrating an online metaverse platform into state educational services, thereby fostering the development of…
Descriptors: Foreign Countries, Middle School Students, High School Students, Grade 7
Mariana Castañón; Mary Rice; Traci Filiss – Online Learning, 2023
As educators increase their use of digital technologies across learning modalities, some schools are experimenting with highly flexible models of learning that maximize opportunities to support learner preferences. The perceptions of these programs by teachers, parents, and students are crucial for building and maintaining community support and…
Descriptors: Blended Learning, Electronic Learning, Parent Attitudes, Teacher Attitudes