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Weinhandl, Robert; Hohenwarter, Markus; Lavicza, Zsolt; Houghton, Tony – International Journal for Technology in Mathematics Education, 2021
Using ePortfolios in mathematics learning is a valuable way to visualise students' learning outcomes in student-driven learning. ePortfolios are typically a collection of finished or fixed artefacts. However, several new software applications offer the opportunity to incorporate the interactive and dynamic characters of mathematics and…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Publishing, Computer Software
Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2020
For the forty-third time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online during the annual AECT Convention. Volume 1 contains 37 papers dealing primarily with research and development topics. Papers dealing with the…
Descriptors: Educational Technology, Technology Uses in Education, Professional Development, Feminism