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David DeLiema; Jeffrey K. Bye; Vijay Marupudi – ACM Transactions on Computing Education, 2024
Learning to respond to a computer program that is not working as intended is often characterized as finding a singular bug causing a singular problem. This framing underemphasizes the wide range of ways that students and teachers could notice discrepancies from their intention, propose causes of those discrepancies, and implement interventions.…
Descriptors: Computer Software, Troubleshooting, Intention, Intervention
Phillips, Andrea; Pane, John F.; Bogart, Andy – RAND Corporation, 2018
The Kentucky Valley Educational Cooperative and Green River Regional Educational Cooperative received an Investing in Innovation (i3) development grant from the U.S. Department of Education to implement the Creating College and Career Readiness (C3R) initiative. The initiative offered a suite of software developed by WIN Learning (WIN) to support…
Descriptors: Career Readiness, College Readiness, Program Effectiveness, Program Evaluation
Corwin, Z.; Maruco, T.; Bernstein, S.; Galan, C.; Rocha, C. – Pullias Center for Higher Education, 2018
High schools today have a unique challenge: to equip students with the knowledge and tools they need to prepare for, apply to and enroll in college--all while proving them with digital resources and skills essential for the 21st century. This guide by the Pullias Center's Digital Equity in Education team provides a general overview of what a…
Descriptors: High School Students, Information Sources, College Applicants, College Attendance
Frankel, Lois; Brownstein, Beth – Educational Testing Service, 2016
The work described in this report is the second phase of a project to provide easy-to-use tools for authoring and rendering secondaryschool algebra-levelmath expressions insynthesized speech that is useful for studentswithblindnessor lowvision.This report describes the development and results of the second feedback study performed for our project,…
Descriptors: Visual Impairments, Blindness, Assistive Technology, Feedback (Response)
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Mukherjee, Anirban; Garain, Utpal; Biswas, Arindam – Educational Technology & Society, 2014
Diagram describing texts are integral part of science and engineering subjects including geometry, physics, engineering drawing, etc. In order to understand such text, one, at first, tries to draw or perceive the underlying diagram. For perception of the blind students such diagrams need to be drawn in some non-visual accessible form like tactile…
Descriptors: Teaching Methods, Blindness, Science Education, Maps
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
Jaciw, Andrew P.; Cabalo, Jessica Villaruz; Vu, Minh-Thien – Grantee Submission, 2007
Introduction: The Maui Hawaii Educational consortium (the Maui School District and Maui Community College) sought scientifically based evidence for the effectiveness of the Cognitive Tutor (CT) Algebra I Curriculum to inform adoption decisions. Decision makers were particularly interested in whether the use of the CT program affects achievement of…
Descriptors: Algebra, Mathematics Instruction, Program Effectiveness, Mathematics Curriculum