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Showing 1 to 15 of 22 results Save | Export
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Unal Cakiroglu; Rabia Ozdemir Sarialioglu – Journal of Interactive Learning Research, 2024
This paper reports on a study aiming at examining the effect of using digital concept maps in inquiry learning. Digital concept maps were asked to be created in different stages of the inquiry learning sessions to support their investigations. The participants were a total of 24, 10th-grade students enrolled in a chemistry course at a public high…
Descriptors: Active Learning, Inquiry, Concept Mapping, Public Schools
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Ibrahim Yasar Kazu; Murat Kuvvetli – Asian Journal of Education and Training, 2024
The purpose of this research is to evaluate the effectiveness of Duolingo's game-based methodology in improving speaking proficiency within mobile language learning, while also examining the specific attributes and strategies contributing to its success and exploring implications for language education and learner optimization. Given the growing…
Descriptors: Handheld Devices, Second Language Learning, Computer Oriented Programs, Language Fluency
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Damar Rais; Zhao Xuezhi – Journal on Mathematics Education, 2024
Python programming is widely employed in educational institutions worldwide. Within the "Merdeka Belajar" curriculum context, this programming is recognized as a suitable vehicle for mathematics instruction, significantly influencing students' motivation and learning outcomes, particularly following periods of educational hiatus. This…
Descriptors: Student Motivation, Learning Motivation, Programming Languages, Student Attitudes
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Rita Rodrigues; João Ferreira-Santos; Julia Draghi; Margarida M. Marques; Lúcia Pombo – International Association for Development of the Information Society, 2024
To drive effective change towards sustainable development, several courses of action have been devised, and education was pointed as a way to attain this goal. Recognizing the impact of learning in context, it is essential to develop innovative educational proposals that bring schools into other social contexts. This study aims to present, albeit…
Descriptors: Sustainable Development, Student Attitudes, Handheld Devices, Telecommunications
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Damayanti, Almira Eka; Kuswanto, Heru – Journal of Technology and Science Education, 2021
This research aims to reveal the effectiveness of the use of an indigenous knowledge-based physics comic of Android-based marbles games on verbal representation and critical thinking abilities. It is a quasi-experiment applying the pretest-posttest control group design. The research sample consists of two classes: the control and experimental…
Descriptors: Indigenous Knowledge, Physics, Science Instruction, Instructional Effectiveness
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Sanghee Kang; YouJin Kim – Language Teaching Research, 2024
Although increasing evidence has demonstrated the benefits of mobile technology in diverse aspects of language learning, research on the use of mobiles in task-based instruction has been scarce. Particularly, there has been little research directly investigating predictors of the quality of mobile-assisted, video-making tasks. To fill the gap and…
Descriptors: Foreign Countries, Grade 10, English (Second Language), Second Language Learning
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Seifert, Tami – International Journal of Mobile and Blended Learning, 2020
The objective of this research was to find out whether the implementation of mobile learning pedagogies in a high school classroom can educate high school students to become independent learners, who are able to regulate their learning, improve their achievements. The findings have been analyzed by taking into consideration the self-regulation…
Descriptors: Electronic Learning, Handheld Devices, English (Second Language), Second Language Instruction
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Zhan, Xiaohong; Sun, Daner; Wen, Yun; Yang, Yuqin; Zhan, Ying – Journal of Science Education and Technology, 2022
Driven by the initiative of e-learning, mobile technologies such as tablets, with the merits of portability and accessibility, have become vital tools for creating ubiquitous learning and mobile learning (m-learning) environments in science education. The reconstruction of the science learning environment enabled by mobile technologies may…
Descriptors: Electronic Learning, Educational Technology, Telecommunications, Handheld Devices
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Mettis, Kadri; Väljataga, Terje – International Association for Development of the Information Society, 2018
Outdoor learning activities are very time consuming for teachers to prepare and difficult to manage, especially when the activity takes place in a non familiar environment for instance zoos. M-learning could help teachers to conduct outdoor education by involving learners in the creation and orchestration of artefacts (game). For that it is…
Descriptors: Game Based Learning, Outdoor Education, Learning Activities, Telecommunications
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Ismara, Ketut Ima; Suharjono, Amin; Supriadi, Didi – International Journal of Evaluation and Research in Education, 2021
This research aimed to develop instructional media for occupational safety and health android-based for vocational schools. The second aim is to determine the feasibility of instructional media and student responses. The type of research is research and development (R&D) with the Analysis, Design, Development, Implementation, Evaluation…
Descriptors: Occupational Safety and Health, Vocational Education, Vocational High Schools, High School Students
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Aprilani, Dea Nur – Journal of English Teaching, 2021
Vocabulary learning in second and/or foreign languages is needed to make effective communication and it is impossible to use a language effectively without an adequate vocabulary and to master other skills in English. However, many senior high school students have poor knowledge of vocabulary mastery because the process of remembering vocabulary…
Descriptors: Language Tests, Vocabulary Development, Second Language Learning, Second Language Instruction
Sharon Rose Fawn York – ProQuest LLC, 2021
This research followed a qualitative analysis model using grounded theory to explore unknown variables regarding integrating technology into the K-12 classroom, focusing on secondary classrooms. This study observed a small private high school in the Southeast region of the United States and its policy requiring students to provide personal…
Descriptors: Technology Integration, Secondary Education, Private Schools, Small Schools
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Canady, Fawn; Scott, Chyllis E.; Hicks, Troy – Journal of Language and Literacy Education, 2020
Tensions between high school writing curricula and students' lived literacies persist in spite of burgeoning research in multimodal composition. Drawn from the second iteration of a multi-year formative experiment, this narrative explores the dissonance stemming from the meeting of these two worlds in a project titled Digital Self Portrait. This…
Descriptors: Grade 10, High School Students, Writing Instruction, Electronic Publishing
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Amanda Bastoni; Jayson Seaman; Andrew D. Coppens; Cindy L. Hartman – Connected Science Learning, 2024
This article describes methods and findings from a study focused on youth living in rural communities in northern New Hampshire who struggle with accessing STEM learning opportunities because of economic underinvestment and geographical isolation. These challenges also negatively impact researchers hoping to learn how rural youth benefit from…
Descriptors: Learner Engagement, Informal Education, STEM Education, Citizen Participation
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Amie E. Musselman; Michael Edward Hess; Charles L. Lowery – Journal of Research Initiatives, 2018
Mobile media is the over-arching term for handheld devices with internet capabilities such as smartphones and tablets. This multifaceted, handheld technology is common amongst teens and young adults. Specifically, individuals between ages 18 and 29 are primarily wireless internet users and owners of cell phones, 81%, and 93% respectively. This…
Descriptors: Telecommunications, Handheld Devices, Tablet Computers, High School Students
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