Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Computer Simulation | 2 |
| Interviews | 2 |
| Problem Solving | 2 |
| Student Attitudes | 2 |
| Teaching Methods | 2 |
| Case Studies | 1 |
| Educational Environment | 1 |
| Educational Technology | 1 |
| Foreign Countries | 1 |
| Grade 10 | 1 |
| Grade 6 | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
| Grade 10 | 2 |
| Grade 6 | 1 |
| Grade 7 | 1 |
| High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Hong Kong | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Dunleavy, Matt; Dede, Chris; Mitchell, Rebecca – Journal of Science Education and Technology, 2009
The purpose of this study was to document how teachers and students describe and comprehend the ways in which participating in an augmented reality (AR) simulation aids or hinders teaching and learning. Like the multi-user virtual environment (MUVE) interface that underlies Internet games, AR is a good medium for immersive collaborative…
Descriptors: Middle Schools, Problem Solving, Virtual Classrooms, Grade 7
Yuen, Allan H. K. – Educational Media International, 2006
Extensive studies have been conducted on programming knowledge, instructional environments and effective pedagogies in order to improve the teaching and learning of computer programming. However, there have been few studies on the usefulness and effectiveness of using simulation. The aim of this paper is two-fold: to describe the design and…
Descriptors: Programming, Computer Simulation, Teaching Methods, Learning Experience

Peer reviewed
Direct link
