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Chen, Chia-Li Debra; Yeh, Ting-Kuang; Chang, Chun-Yen – EURASIA Journal of Mathematics, Science & Technology Education, 2016
This study examines whether a Role Play Game (RPG) with embedded geological contents and students' anticipation of an upcoming posttest significantly affect high school students' achievements of and attitudes toward geology. The participants of the study were comprised of 202 high school students, 103 males and 99 females. The students were…
Descriptors: Grade 10, High School Students, Geology, Outcomes of Education
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Butcher, Kirsten R.; Aleven, Vincent – Journal of Educational Psychology, 2013
In many domains, problem solving involves the application of general domain principles to specific problem representations. In 3 classroom studies with an intelligent tutoring system, we examined the impact of (learner-generated) interactions and (tutor-provided) visual cues designed to facilitate rule-diagram mapping (where students connect…
Descriptors: Problem Solving, Intelligent Tutoring Systems, Visual Stimuli, Visual Aids
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Yalcinkaya, Eylem; Boz, Yezdan; Erdur-Baker, Ozgur – Science Education International, 2012
The aim of this study was to investigate the effectiveness of case-based learning (CBL) over traditionally designed chemistry instruction (TDCI) on 10th grade students' perceived motivation about chemistry as a school subject. Two classes were randomly selected from a high school. One class was assigned to be an experimental group and the other…
Descriptors: Experimental Groups, Control Groups, Student Motivation, Chemistry
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Hedges, Larry V.; Hedberg, E. C. – Evaluation Review, 2013
Background: Cluster-randomized experiments that assign intact groups such as schools or school districts to treatment conditions are increasingly common in educational research. Such experiments are inherently multilevel designs whose sensitivity (statistical power and precision of estimates) depends on the variance decomposition across levels.…
Descriptors: Correlation, Multivariate Analysis, Educational Experiments, Statistical Analysis
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Yang, Ya-Ting C.; Wu, Wan-Chi I. – Computers & Education, 2012
The purpose of this study was to explore the impact of Digital storytelling (DST) on the academic achievement, critical thinking, and learning motivation of senior high school students learning English as a foreign language. The one-year study adopted a pretest and posttest quasi-experimental design involving 110 10th grade students in two English…
Descriptors: Experimental Groups, Quasiexperimental Design, Academic Achievement, Predictor Variables
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Bilgin, Ibrahim; Geban, Omer – Journal of Science Education and Technology, 2006
The purpose of this study is to investigate the effects of the cooperative learning approach based on conceptual change conditions over traditional instruction on 10th grade students' conceptual understanding and achievement of computational problems related to chemical equilibrium concepts. The subjects of this study consisted of 87 tenth grade…
Descriptors: Cooperative Learning, Concept Formation, Chemistry, Conventional Instruction