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Rindria Rachma Dewi; W. Wisanti; Y. Yuliani – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The development of the 21st century in the Industrial Revolution 4.0 demands quality human resources with communication, collaboration, critical thinking, and creativity skills in supporting the implementation of the Merdeka Curriculum. This study aimed to analyze the effectiveness of e-module discovery learning integrated with Surabaya…
Descriptors: Foreign Countries, Program Effectiveness, Educational Technology, Learning Modules
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Azimi, Esmaeil; Jafari, Leila; Mahdavinasab, Yousef – Education and Information Technologies, 2023
This study employed the design-based research (DBR) methodology to explore how to design instructional prompts integrated into a computer-based cognitive tool, GeoGebra, for gifted mathematics education. This study was divided into two iterative research phases lasting for 3 semesters, in which differentiating the instructional prompts for gifted…
Descriptors: Design, Computer Assisted Instruction, Prompting, Educational Technology
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Fikru Gurmu; Chernet Tuge; Adula Bekele Hunde – Cogent Education, 2024
Learning geometry with conceptual understanding requires the implementation of appropriate methods that actively engage students and support them in becoming autonomous, critical thinkers, and self-directed learners. The purpose of the study was to investigate the effect of GeoGebra-supported learning on grade ten students' conceptual…
Descriptors: Geometry, Mathematics Instruction, Geometric Concepts, Concept Formation
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Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
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Angreani, Anggi; Saefudin, S.; Solihat, Rini – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2022
Oftentimes the increase in industrial development is the cause of environmental problems. Environmental problems can be overcome by the presence of humans who care about the environment or have environmental literacy skills. Environmental literacy skills can be instilled from an early age, for example through practicum learning in schools.…
Descriptors: Conservation (Environment), Ecology, Knowledge Level, Skill Development
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Thomas S. Muenz; Steffen Schaal; Jorge Groß; Jürgen Paul – Science Education International, 2023
Education for Sustainable Development (ESD) has become an essential issue for schools facing major challenges such as bridging the knowledge-action-gap. Interactive simulations could help to focus on action-oriented learning. As part of a design-based research (DBR) process, we investigated the learning potential of game elements within a digital…
Descriptors: Educational Games, Educational Technology, Sustainability, Sustainable Development
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Hachmi, A.; El Moussaouy, A.; Ouariach, A.; Essaadaoui, R.; El Hadi, M.; Mommadi, O.; Kerkour-El Miad, A. – Physics Education, 2022
In this study that aims to motivate struggling students and helping them to improve their learning achievement, we designed and tested an E7-based approach in a virtual laboratory environment. We rely on cognitive load theory and self-determination theory to enable our approach to meet the cognitive and noncognitive needs of struggling students.…
Descriptors: Physics, Science Instruction, Science Laboratories, Computer Simulation
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Husaeni, Dwi Fitria Al; Budisantoso, Enrico Nabil Qois; Urwah, Mushfani Ainul; Azizah, Nissa Nur; Dinata, Putri Zukhruf; Apriliany, Shandini; Siregar, Herbert – Journal of Science Learning, 2022
This study aims to evaluate the effect of the use and development of interactive and visual learning media in learning looping by utilizing a web-based digital platform called Loopers. The research design used a qualitative descriptive with case study approach in-depth interview technique. The subjects of this research are five students of the…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Vocational Education
Catherine D. Jordan – ProQuest LLC, 2021
The purpose of this action research study was to evaluate the implementation of an adaptive web-based learning environment to personalize geometry instruction and practice for high school students at a private school in North Carolina. This study was guided by the following three research questions: How and to what extent does implementing…
Descriptors: Geometry, Mathematics Instruction, High School Students, Individualized Instruction
Chuulu, Yvonne M.; Bweupe, Smith K.; Kalumiana, Ing'utu A.; Kasonde, Barbara M.; Musonda, Mathews – Commonwealth of Learning, 2023
During 2019-21, the Ministry of General Education in Zambia piloted an open and innovative schooling (OIS) programme. It used an e-learning model that involved developing and sharing curriculum-based open educational resources (OER) to supplement other teaching and learning processes. The resources could be accessed through both online and offline…
Descriptors: Foreign Countries, Access to Education, Educational Technology, Electronic Learning
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Louise Fullard; Charl Wolhuter; Aaron Nhlapo; Hennie Steyn – Bulgarian Comparative Education Society, 2024
This paper investigates the challenges, mitigation strategies and transformative approaches in educational programme delivery in South African education amidst the adverse influence of the pandemic in schools' Further Education and Training phase with a focus on the integration of technology-enhanced effective teaching and learning; using data…
Descriptors: Secondary School Curriculum, Foreign Countries, COVID-19, Pandemics
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Moorman, Lynn; Djavaherpour, Hessam; Etemad, Katayoon; Samavati, Faramarz F. – Journal of Geography, 2021
A novel method to create a physicalization of Digital Earth resulted a new type of analogue and tactile geographic information system (GIS). The model was tested by students in Australia, who shared insights into how the model supported their learning about the concept of "overlay" while providing an interesting and engaging learning…
Descriptors: Geography Instruction, Spatial Ability, Geographic Information Systems, Foreign Countries
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Lestari, Tri; Supardi, Zainul Arifin Imam; Jatmiko, Budi – European Journal of Educational Research, 2021
Critical thinking skills are one of the thinking skills needed to live in the 21st century and the era of the Industrial Revolution 4.0. This study aims to develop a Virtual Classroom Critical Thinking (VC2T) Model, which is valid, practical, and effective to improve students' critical thinking skills. VC2T model has six steps: problem…
Descriptors: Critical Thinking, Thinking Skills, 21st Century Skills, High School Students
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Torres, Rose Ann O.; Ortega-Dela Cruz, Ruth A. – Anatolian Journal of Education, 2022
The occurrence of the global health crisis brought about by the COVID-19 pandemic has forced the education system around the world to consider remote learning. This mode of learning involves the use of advanced technology that entails an interactive learning experience in an online educational setup. This study aimed to determine the benefits…
Descriptors: COVID-19, Pandemics, Distance Education, School Closing
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Panyajamorn, Titie; Suanmali, Suthathip; Kohda, Youji – Journal of Educators Online, 2022
This study investigates the effectiveness and knowledge retention of elearning models that could solve education problems in rural areas by considering two different examples: massive online open courses (MOOCs) and gamification hybrid learning. The study also proposes suitable and effective features that could influence student abilities in the…
Descriptors: Foreign Countries, MOOCs, Public Schools, Program Effectiveness
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