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Amornrat Saithongdee; Tanita Sirirat – Journal of Chemical Education, 2024
Board games have been used as instructional tools for a wide array of subjects from primary to secondary levels. The present study aimed to develop and apply a novel board game for the instruction of content relating to mole conversion through dimensional analysis in a grade10 class of 29 students. To assess their knowledge prior to and after…
Descriptors: Games, Game Based Learning, Science Instruction, Grade 10
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Puslednik, Louise; Brennan, Patrick C. – Australian Journal of Education, 2020
Authentic student-led inquiry and exposure to scientific research impact students' science career choices. Given Australian students decline in STEM [science, technology, engineering and mathematics] skills, knowledge of whether such programmes impact student learning is critical. This research examined the short-term impact of an authentic,…
Descriptors: Authentic Learning, Inquiry, Scientific Research, Program Effectiveness
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Chung, C. J. ChanJin; Cartwright, Christopher; Cole, Matthew – Journal of STEM Education: Innovations and Research, 2014
Robotics competitions for K-12 students are popular, but are students really learning and improving their STEM scores through robotics competitions? If not, why not? If they are, how much more effective is learning through competitions than traditional classes? Is there room for improvement? What is the best robotics competition model to maximize…
Descriptors: STEM Education, Robotics, Competition, Teaching Methods
Ebenezer, Jazlin; Kaya, Osman Nafiz – Online Submission, 2007
This initial study focused on high school students' experiences about their understanding of, and abilities necessary to do scientific inquiry, two foci emphasized by the National Science Education Standards in the strand on "science as inquiry". The research method consisted of Likert-scale survey with space provided for students' comments about…
Descriptors: Information Technology, Science Education, High School Students, Student Experience