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Kumas, Ahmet – Problems of Education in the 21st Century, 2021
Although advanced technological tools and equipment are used effectively in daily life, the inability of all students to access high-tech experiment applications in high schools negatively affects disadvantaged student groups in the further education process. The main purpose of the research evaluates students in four different categories about…
Descriptors: STEM Education, Computer Software, Teaching Methods, Grade 10
Suprapto, Nadi; Cahyani, Didin Nur; Ardianto, Didit; Mubarok, Husni – International Journal of Instruction, 2021
The aims of the study were analyzing students' understanding and skills to make concept mapping in work energy matter through C-Map application software. True experimental method with randomized control group pre-test and post-test design was utilized in the research method. The research involved 72 public high school students from second…
Descriptors: Teaching Methods, Concept Mapping, Computer Software, Comparative Analysis
Bellocchi, Alberto; Davis, James P.; Olson, Rebecca E.; Appanna, Subhashni D. – Cultural Studies of Science Education, 2019
Amy Goods's software review article "V-Note: A video analysis tool for teacher | researchers" stimulated our interest in adopting this software to understand social bonding dynamics in a group of 10th-grade science students' during a science inquiry project. Three of us employed V-Note to analyze two video files for the same lesson in…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Grade 10
Kumas, Ahmet – International Journal of Progressive Education, 2022
This study aimed to develop teacher guide material for students who are uninterested in physics lessons in high schools. In this context, activities in which measurements are made with Logger Pro sensors, which are computer-applied with the innovative technology in 10th-grade optics subjects, have been developed. The study was carried out with 134…
Descriptors: Physics, High School Students, Computer Software, Science Instruction
Bani, Marsi; Masruddin, Masruddin – Journal of Technology and Science Education, 2021
Research has been conducted to develop a physics learning media in the form of an Android-based pocket book. We designed a Harmonic Oscillation Pocket Book and tested its feasibility and effectiveness in improving the cognitive learning outcomes of students. This study used the research and development method adapted from the ADDIE model. The…
Descriptors: High School Students, Secondary School Science, Educational Technology, Technology Uses in Education
Wirjawan, Johannes V. D.; Pratama, Daniel; Pratidhina, Elisabeth; Wijaya, Anthony; Untung, Budijanto; Herwinarso – International Journal of Instruction, 2020
One popular advanced technology nowadays is smartphone. Smartphones allow various functions beyond the traditional function of mobile phones as communication devices. The technology in smartphones has potential applications in many areas including education. In this study, we report our research which aims to: (1) produce a smartphone app as media…
Descriptors: Telecommunications, Handheld Devices, High School Students, Instructional Effectiveness
Abualrob, Marwan; Nazzal, Safa – Contemporary Educational Technology, 2020
The aim of the study is to assess the extent to which WhatsApp Instant Messaging is used to teach chemistry and biology to the tenth-grade students. A mixed approach was used, whereby the authors drew on the content analysis model to analyze quantitative data. The sample consisted of 28 Palestinian tenth-grade students and their teachers, who used…
Descriptors: Computer Software, Grade 10, High School Students, Teaching Methods
Astuti, Tiwi Nur; Sugiyarto, Kristian Handoyo; Ikhsan, Jaslin – International Journal of Instruction, 2020
The 3D visualization program paves the way for the development of virtual reality. This study produces a 3D visualization program in virtual reality to increase high school students' critical thinking skills and scientific attitude. The Research and Development (R&D) method was based on the ADDIE model - analysis, design, develop, implement,…
Descriptors: Chemistry, Critical Thinking, Thinking Skills, Scientific Attitudes
Gomez, Fabinton Sotelo; Ordóñez, Armando – International Association for Development of the Information Society, 2016
Previously a framework for integrating web resources providing educational services in dotLRN was presented. The present paper describes the application of this framework in a rural school in Cauca--Colombia. The case study includes two web resources about the topic of waves (physics) which is oriented in secondary education. Web classes and…
Descriptors: Guidelines, Physics, Science Instruction, Teaching Methods
Blikstein, Paulo; Gomes, July Silveira; Akiba, Henrique Teruo; Schneider, Bertrand – Technology, Knowledge and Learning, 2017
Technology is changing the way students interact with knowledge, and open-ended activities are one of the main types of tasks that students engage with in technology-rich environments. However, the amount of guidance needed to promote learning in these environments remains unknown. We explore this issue by focusing on the effects of step-by-step…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Arousal Patterns
Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
Cross, Dionne; Taasoobshirazi, Gita; Hendricks, Sean; Hickey, Daniel T. – International Journal of Science Education, 2008
In this paper we explore the relationship between learning gains, measured through pre-assessment and post-assessment, and engagement in scientific argumentation. In order to do so, this paper examines group discourse and individual learning during the implementation of NASA Classroom of the Future's BioBLAST![R] (BB) software program in a high…
Descriptors: Persuasive Discourse, Coding, Biology, Science Instruction
Jones, Brett D. – Journal of Educational Technology Systems, 2003
This study examined the effects of a Web site design project on students' motivation and achievement. Tenth-grade biology students worked together in teams on an ecology project that required them to locate relevant information on the Internet, decide which information should be included on their Web site, organize the information into Web pages,…
Descriptors: Student Attitudes, Student Motivation, Ecology, Biology