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Paiva, Victor T. C.; Parma, Eduardo; Buffon, Regina – Journal of Chemical Education, 2020
For the past 10 years, the Virtual Tournament of Chemistry, TVQ, has been held in Brazil, engaging high school students with challenging questions that require cooperation, effort, and a literature search, while exploring the advantages of the Internet as a tool for self-instruction. The tournament has worked both as a way of narrowing the gap…
Descriptors: High School Students, Grade 10, Independent Study, Internet
Krengel, Marjorie E. – ProQuest LLC, 2021
Digital natives are people born after 1995 who have grown up using technology devices. The problem is that middle and high school students are not developing digital literacy skills which may inhibit success in school. In our society access to information is increasingly through digital devices and internet platforms. Students must be taught to…
Descriptors: Technological Literacy, Middle School Students, High School Students, Teaching Methods
Ibieta, Andrea; Hinostroza, J. Enrique; Labbé, Christian – Journal of Research on Technology in Education, 2019
Research shows that students face a range of difficulties when using the Internet to solve information problems. Using a quasi-experimental design, we tested a strategy to improve Chilean 10th graders' skills for information problem solving using the Internet (IPS-I). The intervention was based on a workshop in which students learned IPS-I…
Descriptors: Internet, Problem Solving, Grade 10, Workshops
Ormiston, Meg; Parker, Scott D.; Lubbers, Tom; Fitzharris, Gretchen; Lawrence, Ellen K.; Aquino, Katie N. – Solution Tree, 2017
Developed specifically for grades 9-12, this resource presents classroom-ready lessons that support the ISTE Standards for Students. Use the lessons, which focus on four essential skills-- communication, collaboration, critical thinking, and creativity--to take instruction and learning to the next level through the use of technology. Each chapter…
Descriptors: High School Students, Grade 9, Grade 10, Grade 11
Ryu, Suna; Han, Yuhwha; Paik, Seoung-Hey – Journal of Science Education and Technology, 2015
The present study explores how engaging in modeling practice, along with argumentation, leverages students' epistemic and conceptual understanding in an afterschool science/math class of 16 tenth graders. The study also explores how students used mobile Internet phones (smart phones) productively to support modeling practices. As the modeling…
Descriptors: Science Instruction, After School Programs, Mathematics Instruction, Grade 10
Dickinson, Brady D. – ProQuest LLC, 2016
Providing students with necessary intervention in the instruction of mathematics can be accomplished through the use of digital resources. Schools reaching a one-to-one (one device for every student) status have the ability to implement a digital intervention on a broad scale. For the purpose of this study, mixed methods research afforded an…
Descriptors: Mathematics Instruction, Teaching Methods, Technology Uses in Education, Educational Technology
Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Loong, Esther Yook-Kin – Mathematics Education Research Group of Australasia, 2010
This paper presents the results of a survey conducted with students (N=97) whose teachers have used the Web in their mathematics classes. The survey looked at students' attitudes towards learning mathematics and their responses to the use of the Internet for learning mathematics. Factor analyses were used to determine the constructs that underlie…
Descriptors: Mathematics Education, Student Attitudes, Foreign Countries, Internet
Hsu, Ching-Kun; Hwang, Gwo-Jen; Chuang, Chien-Wen; Chang, Chih-Kai – British Journal of Educational Technology, 2012
Owing to the popularity of computers and computer networks, fostering the web-based problem-solving ability of students has become an important educational objective in recent years. This study attempted to compare the effects of using selected and open network resources on students' intentions with regard to their information system usage by…
Descriptors: Educational Objectives, Problem Based Learning, Problem Solving, Information Systems
Rátiva Velandia, Marlén; Pedreros Torres, Andrés Leonardo; Núñez Alí, Mónica – PROFILE: Issues in Teachers' Professional Development, 2012
It is considered valuable to take advantage of web activities to improve and qualify the English teaching and learning processes, especially in the promotion of reading comprehension. In this article we share the process and results of a study that focused on some activities based on web materials that were designed and used with 10th grade…
Descriptors: Reading Programs, Learning Processes, Reading Comprehension, Grade 10
Frailich, Marcel; Kesner, Miri; Hofstein, Avi – Journal of Research in Science Teaching, 2009
This study investigated the effectiveness of a web-based learning environment in enhancing 10th grade high-school students' understanding of the concept of "chemical bonding". Two groups participated in this study: an experimental group (N = 161) and a comparison one (N = 93). The teachers in the experimental group were asked to implement four…
Descriptors: Experimental Groups, Qualitative Research, Learning Strategies, Cooperative Learning
Dunleavy, Matt; Dede, Chris; Mitchell, Rebecca – Journal of Science Education and Technology, 2009
The purpose of this study was to document how teachers and students describe and comprehend the ways in which participating in an augmented reality (AR) simulation aids or hinders teaching and learning. Like the multi-user virtual environment (MUVE) interface that underlies Internet games, AR is a good medium for immersive collaborative…
Descriptors: Middle Schools, Problem Solving, Virtual Classrooms, Grade 7
Luckin, Rosemary; Clark, Wilma; Graber, Rebecca; Logan, Kit; Mee, Adrian; Oliver, Martin – Learning, Media and Technology, 2009
In this paper, we report on survey and focus group data relating to the activities and perceptions of learning with Web 2.0 technologies of students aged between 11 and 16 years in 27 UK secondary schools. The study confirms that these learners had high levels of access to Web 2.0 technologies and that Web 2.0 activities were prolific. However,…
Descriptors: Teaching Methods, Learning Strategies, Focus Groups, Internet
Niu, Hui; van Aalst, Jan – Canadian Journal of Learning and Technology, 2009
Questions about the suitability of cognitively-oriented instructional approaches for students of different academic levels are frequently raised by teachers and researchers. This study examined student participation in knowledge-building discourse in two implementations of a short inquiry unit focusing on environmental problems. Participants in…
Descriptors: Student Participation, Grade 10, Social Studies, Teaching Methods
Colman, Alison – Studies in Art Education: A Journal of Issues and Research in Art Education, 2004
This exploratory case study investigates pedagogical strategies meant to encourage secondary level students to think critically about their perceptions and use of the Internet. This process included guiding them in analyzing works of Internet art and introducing them to web authoring in order to create works of art that could be viewed on a web…
Descriptors: Internet, Art, Art Education, Secondary School Students
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