Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 10 |
Descriptor
Source
Author
Aleong, Chandra | 1 |
Aleong, John | 1 |
Arnold, Chester | 1 |
Becerra, Luz María | 1 |
Brooks, Maneka Deanna | 1 |
Campbell, Todd | 1 |
Chadwick, Cary | 1 |
Cisneros, Laura M. | 1 |
Cope, Bill | 1 |
Dickson, David | 1 |
Drexler, Wendy | 1 |
More ▼ |
Publication Type
Journal Articles | 9 |
Reports - Research | 7 |
Reports - Descriptive | 2 |
Dissertations/Theses -… | 1 |
Tests/Questionnaires | 1 |
Education Level
Grade 10 | 10 |
High Schools | 7 |
Secondary Education | 6 |
Grade 11 | 3 |
Grade 12 | 3 |
Grade 9 | 2 |
Elementary Education | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
Grade 8 | 1 |
Audience
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Park, Byung-Yeol; Campbell, Todd; Kelly, Miriah; Gray, Ron; Arnold, Chester; Chadwick, Cary; Cisneros, Laura M.; Dickson, David; Moss, David M.; Rodriguez, Laura; Volin, John C.; Willig, Michael R. – Research in Science & Technological Education, 2023
Background: It is crucial to support students in better understanding water and sustainability issues because water plays a vital role in maintaining global ecosystems, including human life. A wide range of curricular and instructional supports like those embodied in model-based learning (MBL) are necessary for teachers to engage students in the…
Descriptors: Models, Science Education, Water, High School Students
Mario de la Puente – Interactive Learning Environments, 2024
The present study investigates the impact of the educational game Sociopolis on student engagement in the context of tenth-grade social science education. Employing a mixed-methods approach, this research examines engagement behaviors quantitatively and categorically. The participant pool consists of 183 students from four public schools in…
Descriptors: Foreign Countries, Educational Games, Gamification, Game Based Learning
Tran, Dung; Nguyen, Duyen Thi; Nguyen, An Thi Tan; Nguyen, Giang-Nguyen Thi; Ta, Phuong Minh – International Journal of Mathematical Education in Science and Technology, 2020
To address the upcoming reform curriculum initiative following competency-based learning in Vietnam, this study examines how variations of a contextualized task allow students to experience the mathematical modelling process. We explore how Grade 10 students respond to tasks with different levels of authenticity when they first attempt such tasks.…
Descriptors: Educational Change, Curriculum Development, Mathematics Instruction, Mathematical Models
Brooks, Maneka Deanna – Journal of Adolescent & Adult Literacy, 2017
Educators are expected to take into account students' linguistic experiences when designing literacy instruction. However, official school records traditionally provide limited information about students' linguistic histories. This article presents educators with a linguistic survey that can help bridge this gap. The survey is an easy-to-use…
Descriptors: Bilingualism, Literacy Education, Teaching Methods, Surveys
Thorsen, Mark J. – ProQuest LLC, 2010
This study describes the experiences of suburban area high school 10th, 11th, and 12th grade art students immersed in a cross-curricular study of the Holocaust and genocide. Three participant-educators, art teachers, and I, a history teacher, designed a two week curricular unit which was implemented in January, 2010, to increase…
Descriptors: Educational Strategies, Death, Art Education, Art Teachers
Drexler, Wendy – Australasian Journal of Educational Technology, 2010
Principles of networked learning, constructivism, and connectivism inform the design of a test case through which secondary students construct personal learning environments for the purpose of independent inquiry. Emerging web applications and open educational resources are integrated to support a "Networked Student Model" that promotes…
Descriptors: Constructivism (Learning), Elementary Secondary Education, Inquiry, Active Learning
Becerra, Luz María; McNulty, Maria – PROFILE: Issues in Teachers' Professional Development, 2010
This action research examines experiences that students in a grade 10 EFL class had with redesigning a grammar-unit into a topic-based unit. Strategies were formulating significant learning goals and objectives, and implementing and reflecting on activities with three dimensions of Dee Fink's (2003) taxonomy of significant learning: the human…
Descriptors: Learning Experience, English (Second Language), English Language Learners, Action Research
Yelland, Nicola; Cope, Bill; Kalantzis, Mary – Asia-Pacific Journal of Teacher Education, 2008
In this paper we present a new theoretical framework for effective teaching and learning in the twenty-first century. We focus on learning activities that exemplify pedagogy as knowing in action and consider the ways in which this enables a transformation of learning in schools. We provide examples of the ways in which this can be designed and…
Descriptors: Teacher Effectiveness, Learning Activities, Interdisciplinary Approach, Teaching Methods
Teaching Science and Engineering-Related Topics Using Experiential Methods: An Action-Research Study
Aleong, Chandra; Aleong, John – Journal of College Teaching & Learning, 2007
This article describes a portion of a long-term action-research project investigating the teaching of the science of transportation to high school students using the case study or experiential method. Other aspects integrated with the project-oriented study are the use of Constructivist theory, the Socratic Method, and the incorporation of…
Descriptors: Constructivism (Learning), Action Research, Engineering, Grade 12
Yuen, Allan H. K. – Educational Media International, 2006
Extensive studies have been conducted on programming knowledge, instructional environments and effective pedagogies in order to improve the teaching and learning of computer programming. However, there have been few studies on the usefulness and effectiveness of using simulation. The aim of this paper is two-fold: to describe the design and…
Descriptors: Programming, Computer Simulation, Teaching Methods, Learning Experience