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Kivanç Topraklikoglu; Gülcan Öztürk – Journal of Educational Technology and Online Learning, 2025
This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The application was developed based on the instructional design model including analysis, design, development, implementation and evaluation phases. The target group was secondary school students. During the analysis…
Descriptors: Computer Simulation, Computer Oriented Programs, Geometry, Mathematics Instruction
Helena Rocha – European Journal of Science and Mathematics Education, 2023
Technology is recognized for its potential to implement exploration tasks. The ease and speed with which it becomes possible to observe many cases of a situation, allows the development of conjectures and brings conviction about their veracity. Mathematical proof, assumed as the essence of Mathematics, tends to appear to the students as something…
Descriptors: Teacher Characteristics, Technology Uses in Education, Mathematical Logic, Grade 10
Shai Olsher; Aehsan Haj-Yahya – For the Learning of Mathematics, 2025
Constructing mathematical proofs is a fundamental yet challenging skill in secondary school geometry. While technology has been used to scaffold different aspects of the proving process, existing approaches often separate inquiry and conjecturing from formal proof or focus on structural and technical assistance without addressing students' initial…
Descriptors: Mathematics Instruction, Mathematical Logic, Validity, Geometry
Bielik, Tom; Stephens, Lynn; McIntyre, Cynthia; Damelin, Daniel; Krajcik, Joseph S. – Journal of Science Education and Technology, 2022
Developing and using models to make sense of phenomena or to design solutions to problems is a key science and engineering practice. Classroom use of technology-based tools can promote the development of students' modelling practice, systems thinking, and causal reasoning by providing opportunities to develop and use models to explore phenomena.…
Descriptors: Learning Activities, Models, Technology Uses in Education, Thinking Skills
Pabuçcu Akis, Aybüke; Demirer, Isil – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2023
The study presents an integrated STEM activity involving a 3D printer and entrepreneurial problem solving. The study was conducted with 20 high school students who worked in groups to make their own unique kolonya (a traditional Turkish sanitizer), similar to eau de Cologne. They then designed kolonya bottles using TinkerCad before producing them…
Descriptors: STEM Education, Computer Peripherals, Printing, Problem Solving
Shimelis Kebede Kekeba; Abera Gure; Teklu Tafesse Olkaba – Interactive Technology and Smart Education, 2025
Purpose: The purpose of this study was to investigate the impact of using a jigsaw learning strategy integrated with computer simulation (JLSICS) on the academic achievement and attitudes of students, along with exploring the relationships between them in the process of learning about acids and bases. Design/methodology/approach: The research…
Descriptors: Teaching Methods, Learning Strategies, Computer Simulation, Technology Uses in Education
Amber Van Hoe; Joel Wiebe; Tijs Rotsaert; Tammy Schellens – International Journal of STEM Education, 2024
Computer-supported collaborative inquiry learning (CSCiL) has been proposed as a successful learning method to foster scientific literacy. This research aims to bridge the knowledge gap surrounding the role of peers as scaffolding sources in CSCiL environments. The primary objective is to explicitly implement peer assessment as a scaffolding tool…
Descriptors: Peer Evaluation, Scaffolding (Teaching Technique), Active Learning, Inquiry
Minale Demelash; Dereje Andargie; Woldie Belachew – Pedagogical Research, 2024
Now days, the level of students' engagement in secondary school chemistry is low. The aim of this study was then to enhance student chemistry engagement through simulation-integrated 7E context-based instructional strategy and compared its efficacy with 7E context-based instructional strategy, simulation-integrated conventional teaching approach,…
Descriptors: Secondary School Students, Learner Engagement, Chemistry, Teaching Methods
Serhat Güzel; Cevdet Yilmaz – JALT CALL Journal, 2025
Gamification has been studied in the context of English as a foreign language (EFL) teaching as an intriguing approach, and its impact on language skills and motivational states of learners has been an area of interest; however, further experimental and qualitative accounts on the matter are still required. Additionally, the construct of 'self' as…
Descriptors: Gamification, English (Second Language), Second Language Instruction, Program Effectiveness
Kure, Astrid Elisabeth; Brevik, Lisbeth M.; Blikstad-Balas, Marte – Journal of Computer Assisted Learning, 2023
Background: Globally, digital skills are a crucial aspect of education that schools should develop systematically. Research on digital skills tends to be measured using self-reports, performance tests or interventions. There is less knowledge about student and teacher uptake of technology in school, making it important to investigate the actual…
Descriptors: Technological Literacy, Technology Uses in Education, Secondary School Students, English (Second Language)
Dehghani, Marzieh; Mohammadhasani, Nasrin; Hoseinzade Ghalevandi, Mohammad; Azimi, Esmaeil – Interactive Learning Environments, 2023
This study is based on assessing the potential of augmented reality (AR) and infographics in science learning, emphasizing the synergistic effect on improving learning. The study investigates the impact of the combination of AR and infographic design on learning biology. Seventy-five 10th grade male students participated in this study, which…
Descriptors: Computer Simulation, Visual Aids, Biology, Science Education
Effects of GeoGebra-Assisted Instructional Methods on Students' Conceptual Understanding of Geometry
Fikru Gurmu; Chernet Tuge; Adula Bekele Hunde – Cogent Education, 2024
Learning geometry with conceptual understanding requires the implementation of appropriate methods that actively engage students and support them in becoming autonomous, critical thinkers, and self-directed learners. The purpose of the study was to investigate the effect of GeoGebra-supported learning on grade ten students' conceptual…
Descriptors: Geometry, Mathematics Instruction, Geometric Concepts, Concept Formation
Chang, Hsin-Yi; Tsai, Chin-Chung – Journal of Science Education and Technology, 2023
The study employed epistemic network analysis (ENA) to investigate students' conceptions of science learning with technology. One-hundred and eleven tenth-grade students were asked to express via drawings their conceptions of experienced and ideal learning of science with technology. Their drawings were coded into 20 elements in seven categories.…
Descriptors: Epistemology, Network Analysis, Freehand Drawing, Student Attitudes
Irwanto Irwanto; Ucu Cahyana; Ni Putu Sri Ayuni; Rudi Suhartono Wijayako – Journal of Education and e-Learning Research, 2024
Students' attitudes towards Digital Game-Based Learning (DGBL) in developing countries such as Indonesia are rarely investigated despite the fact that digital games are being used in secondary education increasingly. This research aims to explore students' attitudes towards DGBL in chemistry. We used a quantitative study method using a…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Video Games
Romdhane, Montassar Ben; Khacharem, Aïmen – Physical Education and Sport Pedagogy, 2023
Background: Instructional videos are increasingly employed in a physical education domain in order to enhance motor learning and self-motivational beliefs. However, evidence showed that videos are generally ineffective because they often create extraneous loads due to the information transience and passive processing of information. Purpose: The…
Descriptors: Pacing, Video Technology, Technology Uses in Education, Physical Education