Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 5 |
Descriptor
Student Projects | 5 |
Active Learning | 4 |
Grade 11 | 4 |
High School Students | 4 |
Programming | 4 |
Foreign Countries | 3 |
Student Attitudes | 3 |
Academic Achievement | 2 |
Computer Science Education | 2 |
High Schools | 2 |
Science Instruction | 2 |
More ▼ |
Source
Educational Technology &… | 1 |
Journal of Educational… | 1 |
Online Submission | 1 |
Southern Regional Education… | 1 |
TechTrends: Linking Research… | 1 |
Author
Bhuyan, Jay | 1 |
Ekizoglu, Nihat | 1 |
Fu-Hsing Tsai | 1 |
Hur, Jung Won | 1 |
I-Ying Hsu | 1 |
Ibrahim Aydin | 1 |
Koong, Kai | 1 |
Thomas, Cassandra | 1 |
Tuncay, Nazime | 1 |
Vahide Bulut | 1 |
Wang, Chih-hsuan | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Reports - Descriptive | 1 |
Education Level
Grade 11 | 5 |
High Schools | 5 |
Secondary Education | 5 |
Grade 10 | 2 |
Grade 12 | 1 |
Grade 5 | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
Grade 8 | 1 |
Grade 9 | 1 |
Intermediate Grades | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
Ibrahim Aydin; Vahide Bulut – Journal of Educational Technology and Online Learning, 2024
The purpose of this study is to provide students with a 21st century training that can be easily applied to industrial automation training, both online and in person, and that goes beyond traditional learning methods. It involves creating and programming a training package that is compatible with the Ministry of National Education (MEB)…
Descriptors: Active Learning, Student Projects, Industrial Education, Manufacturing Industry
Bhuyan, Jay; Wu, Fan; Thomas, Cassandra; Koong, Kai; Hur, Jung Won; Wang, Chih-hsuan – TechTrends: Linking Research and Practice to Improve Learning, 2020
This paper describes the design, implementation, and results of an NSF funded Summer Academy from 2016 to 2018, which engaged, on an annual basis, 30 to 60 rising 10th and 11th grade high school science students in an innovative, technology-enriched Project Based Learning (PBL) environment. This Academy emphasized how tech gadgets work and the…
Descriptors: Teaching Methods, Grade 10, Grade 11, High School Students
Tuncay, Nazime; Ekizoglu, Nihat – Online Submission, 2010
Experiencing FPBL (Free Project Based Learning) can develop effective content delivery for both teachers and students. With FPBL where students are free to choose their own projects they become intrinsically more motivated and self-confident. In this research study two groups (control group and experiment group) of students are used and two exams…
Descriptors: Achievement Gap, Student Projects, Active Learning, Student Empowerment
Southern Regional Education Board (SREB), 2011
Instructional strategies make a difference in whether students are engaged in learning and are profiting from their time in class. High schools, technology centers and middle grades schools are encouraging teachers to adopt new teaching techniques and are providing opportunities for teachers to work together to improve their instructional skills…
Descriptors: Educational Strategies, High Schools, Middle Schools, Teaching Methods