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Huang, Wen – Interactive Learning Environments, 2022
Traditional science, technology, engineering, and mathematics (STEM) education is sometimes criticized for lacking approaches to present real-world practices and phenomena beyond naked eyes. Head-mounted display virtual reality (HMD VR) provides opportunities to solve this issue. However, little is known about the impact of this approach on…
Descriptors: Computer Simulation, Self Efficacy, Science Education, High School Students
Pham Sy Nam; Le Hong Thai; Zsolt Lavicza; Angelika Schmid; Tony Houghton – International Journal for Technology in Mathematics Education, 2024
In the 11th-grade Vietnamese Mathematics Curriculum, students learn about parallel relations between planes in space. This is cognitively challenging for many students. Studies have shown difficulties relating to limited spatial imagination and drawing representations. The teacher's approach also causes difficulties for some students; for example,…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Mathematics Education
Ogegbo, Ayodele Abosede; Ramnarain, Umesh – South African Journal of Education, 2022
The research reported here examined the outcome of using interactive simulation technology (IST) as a guided-inquiry approach to enhance learners' conceptual knowledge of electrostatics in physics. Participants were Grade 11 physical sciences learners (n = 60) and a teacher from a rural school in South Africa. Learners were randomly assigned to an…
Descriptors: Science Instruction, Teaching Methods, Instructional Effectiveness, Technology Uses in Education
Wenny Pinta Litna Tarigan; Heru Kuswanto; Christine Ulina Tarigan – Anatolian Journal of Education, 2023
The use of Augmented Reality (AR) in education combined with local potency such as Naturindo Herbal Garden located at Sendangsari Village, Pengasih District, Yogyakarta, Indonesia as a center for the herbal medicine industry and learning resource for human digestive was identified as an important strategy for developing student learning outcomes.…
Descriptors: Computer Simulation, Grade 11, Human Body, Educational Media
Rita Rodrigues; João Ferreira-Santos; Julia Draghi; Margarida M. Marques; Lúcia Pombo – International Association for Development of the Information Society, 2024
To drive effective change towards sustainable development, several courses of action have been devised, and education was pointed as a way to attain this goal. Recognizing the impact of learning in context, it is essential to develop innovative educational proposals that bring schools into other social contexts. This study aims to present, albeit…
Descriptors: Sustainable Development, Student Attitudes, Handheld Devices, Telecommunications
Abdusselam, Mustafa Serkan; Karal, Hasan – Technology, Pedagogy and Education, 2020
The purpose of this study is to investigate the effect of MagAR, an instructional material for teaching magnetism using augmented reality and sensing technology, on students' academic achievement and learning process, and to identify students' views about augmented reality. An embedded mixed-method approach was employed in this study. The study's…
Descriptors: Magnets, Computer Simulation, High School Students, Physics
Megan Tyson – Issues and Trends in Learning Technologies, 2021
The present study investigated the impact teaching academic vocabulary through an augmented reality (AR) approach had on acquisition and retention as compared to using a more traditional flash card based approach. 29 high school students ranging from 9th to 11th grade followed the pattern of a 10 word vocabulary pre-test, being taught those words…
Descriptors: Vocabulary Development, High School Students, Physical Environment, Simulated Environment
Charles A. Wood; Debbie Tyrrell; Manetta Calinger; Jackie Shia; Lori Kudlak; Laura Ondeck – Journal of STEM Outreach, 2018
Pandem-Sim is a live, distance-learning simulation where 10th-12th grade students perform as epidemiologists to investigate infectious disease outbreaks. Prior to a mission, teachers review content and introduce students to the sim interfaces. During the mission students analyze data concerning demographics, symptoms and patient histories for a…
Descriptors: Electronic Learning, Computer Simulation, Technology Uses in Education, Secondary School Science
Emily Duwan; Francis Choi; Brian Helmuth – Journal of STEM Outreach, 2019
Virtual reality environments are becoming increasingly popular as educational tools, but it remains unclear when these environments enhance learning or when they are a distraction from the learning process. We compared two different methods for teaching ecological concepts about the rocky intertidal zone by comparing an experimental (virtual)…
Descriptors: Technology Uses in Education, Computer Simulation, Marine Education, Ecology
Blikstein, Paulo; Gomes, July Silveira; Akiba, Henrique Teruo; Schneider, Bertrand – Technology, Knowledge and Learning, 2017
Technology is changing the way students interact with knowledge, and open-ended activities are one of the main types of tasks that students engage with in technology-rich environments. However, the amount of guidance needed to promote learning in these environments remains unknown. We explore this issue by focusing on the effects of step-by-step…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Arousal Patterns
Kotoka, Jonas; Kriek, Jeanne – African Journal of Research in Mathematics, Science and Technology Education, 2014
The impact of computer simulations on the performance of 65 grade 11 learners in electromagnetism in a South African high school in the Mpumalanga province is investigated. Learners did not use the simulations individually, but teachers used them as an interactive demonstration tool. Basic concepts in electromagnetism are difficult to understand…
Descriptors: Foreign Countries, Computer Simulation, Grade 11, High School Students
Loong, Esther Yook-Kin – Indonesian Mathematical Society Journal on Mathematics Education, 2014
Whilst the technological, pedagogical and content knowledge (TPACK) model has been increasingly adopted for understanding teachers' use of technology, there have been many calls for greater discussion about the constituent constructs, their relationship with one another and the central TPACK. This paper analyses qualitatively the TPACK…
Descriptors: Internet, High Schools, Secondary School Mathematics, Technology Uses in Education
Civelek, Turhan; Ucar, Erdem; Ustunel, Hakan; Aydin, Mehmet Kemal – EURASIA Journal of Mathematics, Science & Technology Education, 2014
The current research aims to explore the effects of a haptic augmented simulation on students' achievement and their attitudes towards Physics in an immersive virtual reality environment (VRE). A quasi-experimental post-test design was employed utilizing experiment and control groups. The participants were 215 students from a K-12 school in…
Descriptors: Physics, Science Achievement, Student Attitudes, Experimental Groups