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Gaytan, Jorge – Delta Pi Epsilon Journal, 2008
The purpose of this qualitative study was to analyze the way three technology-trained business education teachers deliver content knowledge with the Internet in the traditional classroom. Interviews and observations were conducted to achieve this goal. Findings revealed that the three teachers experienced much difficulty in understanding teaching…
Descriptors: Classroom Techniques, Business Education Teachers, Internet, Business Education
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Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation