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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Alfnifie, Shuaa – ProQuest LLC, 2012
This study examined adolescent developmental experiences and participation in extracurricular activities. Providing youth with multiple channels to nurture their development and acknowledge their interests and strengths can play a significant role in their holistic growth. This is a descriptive study of a mixed-methods design (quantitative and…
Descriptors: Foreign Countries, Adolescent Development, Student Participation, Extracurricular Activities