NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Murray, Desiree W.; Kuhn, Laura J.; Willoughby, Michael T.; LaForett, Doré R.; Cavanaugh, Alyson M. – School Mental Health, 2022
Several mental health programs have been developed in clinics and transported into schools, which has great potential for increasing access to intervention for students who may not be otherwise served. However, such programs may lack consideration of the complexity and constraints of schools, including the diversity of student needs and…
Descriptors: Elementary School Students, Mental Health Programs, Behavior Problems, Self Control
Peer reviewed Peer reviewed
Direct linkDirect link
Silva, Erika; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus…
Descriptors: Intervention, Behavior Problems, Behavior Modification, Stimuli
Murray, Desiree W.; Kuhn, Laura J.; Willoughby, Michael T.; Dore', LaForett R.; Cavanaugh, Alyson M. – Grantee Submission, 2021
Several mental health programs have been developed in clinics and transported into schools, which has great potential for increasing access to intervention for students who may not be otherwise served. However, such programs may lack consideration of the complexity and constraints of schools, including the diversity of student needs and…
Descriptors: Elementary School Students, Mental Health Programs, Behavior Problems, Self Control
Cariveau, Thomas A. – ProQuest LLC, 2016
Students may engage in behavior during instruction that impacts the acquisition of skills. Intervening on student behavior using group contingencies may be more efficacious than other intervention methods. Directly programming for generalization of treatment effects may increase the durability of behavior change and further increase the efficacy…
Descriptors: Behavior Change, Contingency Management, Student Behavior, Stimuli
McKown, Clark; Russo-Ponsaran, Nicole M.; Johnson, Jason K.; Russo, Jaclyn; Allen, Adelaide M. – Grantee Submission, 2015
This article presents results from two studies that included ethnically and socioeconomically diverse samples totaling 4,462 children in kindergarten through third grade. Each study examined the psychometric properties of a web-based, self-administered battery of assessments of socialemotional comprehension called "SELweb." Assessment…
Descriptors: Social Development, Emotional Development, Validity, Correlation
Peer reviewed Peer reviewed
Direct linkDirect link
Denise Marzullo-Kerth; Sharon A. Reeve; Kenneth F. Reeve; Dawn B. Townsend – Journal of Applied Behavior Analysis, 2011
The current study examined the utility of multiple-exemplar training to teach children with autism to share. Stimuli from 3 of 4 categories were trained using a treatment package of video modeling, prompting, and reinforcement. Offers to share increased for all 3 children following the introduction of treatment, with evidence of skill maintenance.…
Descriptors: Video Technology, Autism, Generalization, Teaching Methods