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Peppler, Kylie; Danish, Joshua A.; Phelps, David – Simulation & Gaming, 2013
Although games--including board games, video games, and Massive Multiplayer Online Games--have garnered significant attention in recent years for their impact on educational outcomes, a primary focus of this interest is the transfer of knowledge from game to nongame settings. Building on this literature, our research explores how game designs that…
Descriptors: Games, Teaching Methods, Design, Competition
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López-Robertson, Julia; Schramm-Pate, Susan – Innovation in Language Learning and Teaching, 2013
Gabriela Montserrat (pseudonym) is a Mexican-American child classified by her school district as an "emerging bilingual" and is the focus of this qualitative case study that took place at a public elementary school located in a suburban community in the southwestern US in Mrs Pérez's (pseudonym) second-grade classroom. The student's use…
Descriptors: Mexican Americans, Qualitative Research, Case Studies, Elementary School Students
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Rogers, Rebecca; Mosley, Melissa – Reading Research Quarterly, 2006
There is a pervasive silence in literacy research around matters of race, especially with both young people and white people. In this article we illustrate that young white children can and do talk about race, racism, and antiracism within the context of the literacy curriculum. Using a reconstructed framework for analyzing "white talk," one that…
Descriptors: Literacy Education, Grade 2, Race, Adolescents