Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Author
Chang, Chi-Cheng | 1 |
Chou, Pao-Nan | 1 |
Christiansen, Ellen | 1 |
Davidsen, Jacob | 1 |
Hsieh, Shih-Wan | 1 |
Kangas, Marjaana | 1 |
Ruokamo, Heli | 1 |
Siklander, Pirkko | 1 |
Sun, Liping | 1 |
Wilder-Kingsby, Ceylynda | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Reports - Evaluative | 1 |
Education Level
Early Childhood Education | 4 |
Elementary Education | 4 |
Grade 2 | 4 |
Primary Education | 4 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Effects of Collaborative Digital Gameplay on Students' Three Dimensions of Engagement in Mathematics
Sun, Liping; Ruokamo, Heli; Kangas, Marjaana; Siklander, Pirkko – International Journal of Game-Based Learning, 2022
This study attempts to provide an in-depth understanding of the influence of collaborative digital gameplay on students' behavioural, emotional and cognitive engagement in mathematics. This mixed-method study used pre- (N = 45) and post-test (N = 43) engagement surveys and photo-elicitation interviews (N = 6) to investigate how a six-day…
Descriptors: Cooperative Learning, Computer Games, Play, Mathematics Instruction
Chou, Pao-Nan; Chang, Chi-Cheng; Hsieh, Shih-Wan – Technology, Pedagogy and Education, 2020
The purpose of the current study was to investigate students' overall learning process during the implementation of educational escape-the-room games (EERGs) in classrooms. This study adopted a two-stage case-study methodology, namely single-case and multi-case designs. In the first stage, a well-designed EERG for a Chinese language class was…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Davidsen, Jacob; Christiansen, Ellen – Designs for Learning, 2014
Apart from touching the screen, what is the role of the hands for children collaborating around touchscreens? Based on embodied and multimodal interaction analysis of 8- and 9-year old pairs collaborating around touchscreens, we conclude that children use their hands to constrain and control access, to construct and problem solve, and to show and…
Descriptors: Human Body, Cooperative Learning, Handheld Devices, Foreign Countries
Wilder-Kingsby, Ceylynda – ProQuest LLC, 2014
This mixed method study explored three approaches to reading fluency and their impact on students' reading fluency, perceived reading efficacy, and engagement. The quantitative portion of the study was conducted with 182 second-grade students and was guided by the following questions: (a) Which instructional method, iPod Touch, student-pairing, or…
Descriptors: Mixed Methods Research, Reading Fluency, Reading Skills, Learner Engagement