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Tzagkourni, Evangelia; Chlapana, Elissavet; Zaranis, Nicholas – Education and Information Technologies, 2021
The purpose of this present study is to explore the effect of an instructional approach that utilizes Information and Communication Technology (ICTs) and is based on Van Hiele's levels of geometric thought and Hoffer's skills that describe them, for the instruction of the English Alphabet. The sample of the present research consisted of Greek…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Intervention
Shiyu Liu; Yucheng Sui; Zhongnan You; Jiaxin Shi; Ziyang Wang; Cheng Zhong – Education and Information Technologies, 2024
Augmented reality (AR) technology can enhance picture book reading experience. The present study aimed to explore the influence of reading AR picture books on primary school students' reading comprehension, story retelling, and reading motivation. Eighty second graders, who were from two classes at a rural primary school in a coastal city in East…
Descriptors: Elementary School Students, Rural Schools, Foreign Countries, Computer Simulation
Frances Nebus Bose – ProQuest LLC, 2020
This dissertation research is a longitudinal classroom ethnography in a second-grade classroom in a public Northeastern suburban school. It is a story of surprise for me as researcher, as I discover the multiplicity of how engagement can be conceptualized in this English-medium classroom with emergent bi/multilingual children. As tensions flowed…
Descriptors: Longitudinal Studies, Learner Engagement, Multilingualism, Ethnography
Marah C. Lambert; Richard G. Lambert – Center for Educational Measurement and Evaluation, 2023
As part of a graduate student internship, an alignment study was completed for Ignite™ by Hatch®, in partnership between The University of North Carolina at Charlotte's Center for Educational Measurement and Evaluation and Hatch®. Ignite™ has 341 Core games amongst 7 domains to assist early childhood learners: Mathematics, Language and…
Descriptors: Educational Games, Early Childhood Education, State Standards, Academic Standards
del Olmo-Muñoz, Javier; Cózar-Gutiérrez, Ramón; González-Calero, José Antonio – International Journal of Technology and Design Education, 2022
The inclusion of Computational Thinking (CT) in the classroom along with the promotion of positive attitudes in early ages towards technology have great relevance in the current educational paradigm. This study analyses whether CT instruction may improve pupils' attitudes towards technology, and also considers whether instructional approaches and…
Descriptors: Grade 2, Elementary School Students, Student Attitudes, Comparative Analysis
Compton-Lilly, Catherine; Kim, Jieun; Quast, Erin; Tran, Sarah; Shedrow, Stephanie – Journal of Early Childhood Literacy, 2019
In the past, physical barriers such as geography and distance limited global communication. In this paper, we explore how young children in immigrant families engage in transnational literacy practices. Specifically, we explore the transnational funds of knowledge that result from those experiences. This three-year longitudinal collective case…
Descriptors: Immigrants, Literacy, Longitudinal Studies, Case Studies
Kamei-Hannan, Cheryl; McCarthy, Tessa; D'Andrea, Frances Mary; Holbrook, M. Cay – Journal of Visual Impairment & Blindness, 2020
Introduction: "Reading Adventure Time!," formerly known as the pilot version of the "iBraille Challenge Mobile App," is an educational technology tool integrating digital literacy to support braille reading and writing instruction for students in 1st-12th grades. Designed to operate on an Apple iPad with a refreshable braille…
Descriptors: Self Efficacy, Reading Skills, Visual Impairments, Computer Software
Evaluation of Games in Games and Physical Activity Course Curriculum in Terms of Common Basic Skills
Inan, Mehmet; Ozden, Bülent; Dervent, Fatih; Küçüktepe, Coskun – Journal of Education and Training Studies, 2016
The purpose of this study was to provide an overview of the games in the "I am Playing Games" (IPG) compilation booklet that was used in the Games and Physical Activity (GPA) curriculum. 257 games in IPG compilation booklet were coded whether they had elements that would enable development of common basic skills or not. Common basic…
Descriptors: Basic Skills, Games, Physical Activities, Play
Sofkova Hashemi, Sylvana – Language and Education, 2017
Access to digital technology in the classroom enables the composition and organization of ideas on screen with a variety of semiotic systems of different modes and media. This study explores patterns of communication and preference of design in digital meaning-making of twelve 7-8 years old students. Meanings were shaped in complex uses and…
Descriptors: Semiotics, Elementary School Students, Information Technology, Cultural Influences
Families and Home Computer Use: Exploring Parent Perceptions of the Importance of Current Technology
Ortiz, Robert W.; Green, Tim; Lim, HeeJeong – Urban Education, 2011
Many families today have access to computers that help them with their daily living activities, such as finding employment and helping children with schoolwork. With more families owning personal computers, questions arise as to the role they play in these households. An exploratory study was conducted looking at parents whose children were…
Descriptors: Academic Achievement, Computer Uses in Education, Access to Computers, Parents
Education Digest: Essential Readings Condensed for Quick Review, 2009
This article presents findings from a study that explores the nature of the Cyberethics, Cybersafety, and Cybersecurity (C3) educational awareness policies, initiatives, curriculum, and practices currently taking place in the U.S. public and private K-12 educational settings. The study establishes baseline data on C3 awareness, which can be used…
Descriptors: Program Design, Information Technology, Computer Security, Ethics
Todd, Reese H.; Delahunty, Tina – Social Studies and the Young Learner, 2007
The technology of satellite imagery and remote sensing adds a new dimension to teaching and learning about maps with elementary school children. Just a click of the mouse brings into view some images of the world that could only be imagined a generation ago. Close-up aerial pictures of the school and neighborhood quickly catch the interest of…
Descriptors: Geography Instruction, Elementary School Students, Popular Culture, Maps
Tubin, Dorit – Journal of Educational Administration, 2007
Purpose: The purpose of this study is to explore the interaction between information communication technology (ICT) and the school's organizational structure, and propose an analytical model based both on Luhmann's system theory and empirical findings. Design/methodology/approach: The approach of building a theory from a case study research along…
Descriptors: Leadership Styles, Information Technology, Leadership, Foreign Countries
Goktas, Yuksel; Yildirim, Zahide; Yildirim, Soner – Asia Pacific Education Review, 2008
This study investigated teacher educators', prospective teachers', and K-12 teachers' opinions about the effectiveness of ICT related courses and the ways to improve the courses in Turkey's pre-service teacher education programs. The researchers used both quantitative and qualitative research approaches within the data collection and analysis…
Descriptors: Preservice Teacher Education, Qualitative Research, Teacher Education Programs, Research Methodology
Nebraska Department of Education, 2010
This publication presents the Nebraska Science Standards for Grades K-12. The standards are presented according to the following grades: (1) Grades K-2; (2) Grades 3-5; (3) Grades 6-8; and (4) Grades 9-12.
Descriptors: Elementary Secondary Education, State Standards, Academic Standards, Academic Achievement
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