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Lenters, Kimberly; Mosher, Ronna; Hanzel, Stacey – English Teaching: Practice and Critique, 2023
Purpose: This paper aims to examine unexpected arrivals of adult-oriented digital media in the playful storied environments of Grades 1 and 2 classrooms and the possibilities such unsettling literacies may offer. Design/methodology/approach: Posthuman perspectives provide this study's theoretical grounding and methodological approach.…
Descriptors: Elementary School Students, Grade 1, Grade 2, Literacy
Xintian Tu – ProQuest LLC, 2024
This dissertation investigates how embodied learning within a Mixed Reality (MR) environment supports young children's science learning, focusing on a honeybee system. To do so, I designed three types of activities within an MR environment to enable young children to assume different perspectives as they create embodied models of honeybees as…
Descriptors: Young Children, Computer Simulation, Science Education, Learning Processes
DeLiema, David; Enyedy, Noel; Danish, Joshua A. – Journal of the Learning Sciences, 2019
Taking place within the Science Through Technology-Enhanced Play (STEP) design-based research project, this paper describes how first- and second-grade students use their bodies to imaginatively become microscopic particles inside of a collaborative simulation of state change (e.g., liquid to gas) and within two distinct play spaces: a…
Descriptors: Science Education, Play, Grade 1, Grade 2
Brown, Sally – European Early Childhood Education Research Journal, 2020
There is a need to gain insight into the ways technology positively impacts the literacy development of young children learning English as a new language given public scrutiny about the use of technology in early childhood classrooms. When thinking about the future, being multiliterate is important and requires learners to make, remake, and…
Descriptors: Literacy Education, English (Second Language), Second Language Learning, Technology Uses in Education