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Yang, Kai-Hsiang; Chu, Hui-Chun; Chiang, Li-Yu – Educational Technology & Society, 2018
Game-based learning (GBL) has been proven to be an attractive learning model by many studies; however, scholars have pointed out that the effectiveness of game-based learning could be limited if proper learning strategies are not incorporated. Prompting is a strategy that plays the important role of providing hints and guidance in interactive…
Descriptors: Educational Games, Grade 2, Elementary School Students, Elementary School Mathematics
Dennis, Minyi Shih; Sorrells, Audrey McCray; Falcomata, Terry S. – Learning Disability Quarterly, 2016
This study used a multiple probe across participants design, replicated across two interventions and counterbalanced across participant groups to examine the effects of number sense intervention and extensive practice intervention on strategy transformation when students with mathematics learning disabilities (MLD) solved basic fact problems. In…
Descriptors: Learning Disabilities, Grade 2, Problem Solving, Intervention
Chiu, Fu-Yuan; Hsieh, Mei-Ling – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study developed a set of Role-playing game (RPG), which was used to explore whether significant differences exist in academic performance and learning attitudes between RPG-based assessment and traditional lectures. This study also investigated the satisfaction of students toward the RPG scenario. Research participants included 100 second…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Grade 2
Dang, Hoang-Minh; Weiss, Bahr; Nguyen, Cao Minh; Tran, Nam; Pollack, Amie – School Psychology International, 2017
The purposes of this study were to (a) assess the efficacy of a universal classroom-based mental health and social skills program for primary school students in Vietnam, and (b) given the universal nature of the intervention, assess outcomes as a function of risk status (high versus low). RECAP-VN is a semi-structured program that provides…
Descriptors: Foreign Countries, Developing Nations, Case Studies, Mental Health Programs
Hu, Weiping; Jia, Xiaojuan; Plucker, Jonathan A.; Shan, Xinxin – Roeper Review, 2016
Learning motivation has a significant effect on student learning, which is a key determinant of academic performance and creativity. It is increasingly popular and important to cultivate learning motivation in schools. To consider this trend, a long-term intervention program named "Learn to Think" (LTT) was designed not only to improve…
Descriptors: Elementary School Students, Learning Motivation, Critical Thinking, Thinking Skills
The Benefits of a Challenge: Student Motivation and Flow Experience in Tablet-PC-Game-Based Learning
Hung, Cheng-Yu; Sun, Jerry Chih-Yuan; Yu, Pao-Ta – Interactive Learning Environments, 2015
Advances in technology have led to continuous innovation in teaching and learning methods. For instance, the use of tablet PCs (TPCs) in classroom instruction has been shown to be effective in attracting and motivating students' interest and increasing their desire to participate in learning activities. In this paper, we used a TPCs game--an iPad…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Educational Games
Rattanavich, Saowalak – International Education Studies, 2015
This article presents the lighthouse literacy strategies model using the concentrated language encounter (CLE) approach that has been successfully replicated in many countries in different languages and cultures. A review of CLE research studies and the project implementation in Thailand showed highly significant results in students' literacy…
Descriptors: Foreign Countries, Literacy Education, Illiteracy, Teaching Methods
Pareto, Lena – International Journal of Artificial Intelligence in Education, 2014
In this paper we will describe a learning environment designed to foster conceptual understanding and reasoning in mathematics among younger school children. The learning environment consists of 48 2-player game variants based on a graphical model of arithmetic where the mathematical content is intrinsically interwoven with the game idea. The…
Descriptors: Concept Formation, Mathematical Concepts, Mathematics Instruction, Educational Games
Holen, Solveig; Waaktaar, Trine; Lervag, Arne; Ystgaard, Mette – Educational Psychology, 2012
The purpose of this study was to evaluate Zippy's Friends, a universal school programme that aims at strengthening children's coping skills. The sample consisted of 1483 children (aged 7-8 years) from 91 second-grade classes in 35 schools. The schools were matched and randomly assigned to intervention or control conditions. Coping was assessed by…
Descriptors: Mental Health, Coping, Program Effectiveness, Grade 2
Tavakolizadeh, Jahanshir; Qavam, Soghra Ebrahimi – Electronic Journal of Research in Educational Psychology, 2011
Introduction: Nowadays, self-regulated learning has become an important focus in research and a large number of studies have been undergone about self-regulation, school achievement and motivation of learning, but few researches has been done in the field of self-regulated leaning and motivational variables and attributions. This research has…
Descriptors: Experimental Groups, Control Groups, Academic Achievement, Learning Strategies
Rimm-Kaufman, Sara E.; Larsen, Ross A. A.; Baroody, Alison E.; Curby, Timothy W.; Ko, Michelle; Thomas, Julia B.; Merritt, Eileen G.; Abry, Tashia; DeCoster, Jamie – American Educational Research Journal, 2014
This randomized controlled field trial examined the efficacy of the Responsive Classroom (RC) approach on student achievement. Schools (n = 24) were randomized into intervention and control conditions; 2,904 children were studied from end of second to fifth grade. Students at schools assigned to the RC condition did not outperform students at…
Descriptors: Longitudinal Studies, Classroom Environment, Classroom Techniques, Academic Achievement
Klatte, Maria; Hellbruck, Jurgen; Seidel, Jochen; Leistner, Philip – Environment and Behavior, 2010
Children are more impaired than adults by unfavorable listening conditions such as reverberation and noise. Nevertheless, the acoustical conditions in classrooms often do not fit the specific needs of young listeners. This field study aimed to analyze the effects of classroom reverberation on children's performance and well-being at school.…
Descriptors: Elementary School Students, Short Term Memory, Acoustics, Well Being
Weaver, Wendy Smyth – ProQuest LLC, 2011
The purpose of this study was to determine if the implementation of a Response to Intervention framework had a positive impact on student reading achievement in urban elementary schools. This was a causal-comparative study that examined the reading performance of a sample of kindergarten through grade three students who experienced the Response to…
Descriptors: Response to Intervention, Reading Achievement, Urban Schools, Elementary School Students
Heller, Joan I.; Curtis, Deborah A.; Rabe-Hesketh, Sophia; Verboncoeur, Carol J. – Online Submission, 2007
This study was designed to assess the impact of "Mathematics Pathways and Pitfalls" ("MPP") on the mathematics that second-, fourth-, and sixth-grade students learn. The specific research questions that were addressed are: (a) What is the impact of "MPP" on students' knowledge of the mathematics topics addressed,…
Descriptors: Program Effectiveness, Grade 4, Grade 6, Research Design