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Chin, Kai-Yi; Hong, Zeng-Wei; Chen, Yen-Lin – IEEE Transactions on Learning Technologies, 2014
Educational robotics has been regarded as an effective instructional tool over the past decade. Many studies have tested the role of robots in supporting educational classroom activities. However, reliable empirical evidence confirming the effectiveness of educational robots remains limited. Therefore, this study developed an educational…
Descriptors: Student Motivation, Grade 2, Elementary School Students, Elementary School Teachers
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Tavakolizadeh, Jahanshir; Qavam, Soghra Ebrahimi – Electronic Journal of Research in Educational Psychology, 2011
Introduction: Nowadays, self-regulated learning has become an important focus in research and a large number of studies have been undergone about self-regulation, school achievement and motivation of learning, but few researches has been done in the field of self-regulated leaning and motivational variables and attributions. This research has…
Descriptors: Experimental Groups, Control Groups, Academic Achievement, Learning Strategies
Foley, Leslie M. – ProQuest LLC, 2013
As digital media practices become readily available in today's classrooms, literacy and literacy instruction are changing in profound ways (Alvermann, 2010). Professional organizations emphasize the importance of integrating new literacies (New London Group, 1996) practices into language-arts instruction (IRA, 2009; NCTE, 2005). As a result,…
Descriptors: Story Telling, Grade 1, Grade 2, Elementary School Students
Danish, Joshua A.; Peppler, Kylie; Phelps, David – Online Submission, 2010
All too often, designers assume that complex science and cycles of inquiry are beyond the capabilities of young children (5-8 years old). However, with carefully designed mediators, we argue that such concepts are well within their grasp. In this paper we describe two design iterations of the BeeSign simulation software that was designed to help…
Descriptors: Young Children, Scientific Concepts, Entomology, Inquiry
Reed, Tammy Dotson – ProQuest LLC, 2010
Illiteracy rates are increasing. The negative social and economic effects caused by weak reading skills include political unrest, social and health service inequality, poverty, and employment challenges. This quantitative study explored the proposition that the use of computer software games would increase reading achievement in second grade…
Descriptors: Reading Fluency, Reading Achievement, Standardized Tests, Computer Software