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Tax, Daniel – Australian Primary Mathematics Classroom, 2019
The author looks at how apps, when carefully chosen and integrated into learning situations, can engage students in the learning experience. This article looks at how a teacher uses an app to assist his Year 2 class to learn about, and apply chance language, in a meaningful way.
Descriptors: Computer Software, Teaching Methods, Mathematics Instruction, Grade 2
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Kamei-Hannan, Cheryl; McCarthy, Tessa; D'Andrea, Frances Mary; Holbrook, M. Cay – Journal of Visual Impairment & Blindness, 2020
Introduction: "Reading Adventure Time!," formerly known as the pilot version of the "iBraille Challenge Mobile App," is an educational technology tool integrating digital literacy to support braille reading and writing instruction for students in 1st-12th grades. Designed to operate on an Apple iPad with a refreshable braille…
Descriptors: Self Efficacy, Reading Skills, Visual Impairments, Computer Software