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Hernandez, James Jeremy – ProQuest LLC, 2023
This qualitative study aimed to examine ways young children practice social skills and use language while playing the digital game Roblox in pairs, using a single electronic device, as framed through Vygotsky's Socio-cultural theory of learning. Roblox is a sandbox-style game comprising several mini-games, such as hide-and-seek simulators and…
Descriptors: Educational Technology, Video Technology, Game Based Learning, Grade 2
Linlin Li; Momo Hayakawa; Joan Freese; Beth Daniels; Gary Weiser; Kim Luttgen; Mai Chue Lor; Megan Schneider; Chun-Wei Huang; Emily Jensen – Grantee Submission, 2022
School closures because of natural phenomena, such as COVID-19, underscore long-standing gaps in access to science education in the United States of America, particularly for young students. When educators have to pivot to deliver virtual instruction, it is important to identify feasible remote learning strategies for science content across formal…
Descriptors: COVID-19, Pandemics, Science Education, Science Instruction
Abou Afach, Sara; Kiwan, Elias; Semaan, Charbel – Online Submission, 2018
The purpose for this study is to be able to deliver messages and life tips for special needs students in an easy way. For that, we used a web 2.0 visual tool "EdPuzzle" to show a video about bullying, having in it some questions to know if the message is delivered and understood by these students. The outcome of the study was positive…
Descriptors: Bullying, Disabilities, Web 2.0 Technologies, Video Technology
Miller, Bridget; Martin, Christie – Science and Children, 2016
The idea of notebooking is not new in the science classroom. Since the mid-1970s, writing has been found to facilitate students' critical thinking and learning across a variety of content areas. For science educators, notebooks have become an essential tool for supporting students' scientific inquiry in and across concepts. Scientific notebooks…
Descriptors: Educational Technology, Technology Uses in Education, Interactive Video, Handheld Devices
Li, Linlin; Luttgen, Kim; Huang, Kevin; Weiser, Gary; Cornfield, Olivia; Hess, Hopeton; Chow, Eunice; Schneider, Megan – WestEd, 2020
School closures because of natural phenomena, such as COVID-19, underscore the importance of effective distance learning strategies when there are no in-school alternatives. Our study describes the implementation of a multimedia science program before and after school closure due to COVID-19 in a variety of ways depending on schools'…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
Moyer-Packenham, Patricia S.; Shumway, Jessica F.; Bullock, Emma P.; Anderson-Pence, Katie L.; Tucker, Stephen I.; Westenskow, Arla; Boyer-Thurgood, Jennifer; Gulkilik, Hilal; Watts, Christina; Jordan, Kerry – AERA Online Paper Repository, 2016
The purpose of this project was to examine young children's mathematics learning using virtual manipulative touch-screen apps. We interviewed over 100 young children as they interacted with mathematics apps on iPads and examined how these interactions supported mathematics learning and contributed to changes in efficiency. Children interacted with…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Sen, Ülker – International Education Studies, 2016
The use of technology in the field of education makes the educational process more efficient and motivating. Technological tools are used for developing the communication skills of students and teachers in the learning process increasing the participation, supporting the peer, the realization of collaborative learning. The use of technology is…
Descriptors: Teaching Methods, Video Technology, Technology Uses in Education, Educational Technology
Davidsen, Jacob; Vanderlinde, Ruben – Technology, Pedagogy and Education, 2016
Touchscreens are being integrated into classrooms to support collaborative learning, yet little empirical evidence has been presented regarding how children collaborate using touchscreens in classrooms. In particular, minimal research has been directed towards how teachers can design for and guide children's touchscreen-based collaboration.…
Descriptors: Manipulative Materials, Technology Integration, Cooperative Learning, Educational Technology
Young, Chase; Rasinski, Timothy V. – Reading Teacher, 2013
In this article the authors integrate literacy with classroom-based technologies to create a student produced movie. The authors explain the steps to classroom movie production that deepens students' comprehension, engages students' in purposeful writing, and utilizes new technologies. (Contains 6 figures.)
Descriptors: Films, Literacy Education, Teaching Methods, Elementary School Students
Devine, Pamela Albert – Principal, 2012
This article features Point Road School, a pre-K-4 school in New Jersey that enhances student learning by integrating new and emerging technologies into the curriculum. Point Road School's technology story began in 1996 with a grant for a classroom modem so students could email their university literacy buddies. The New Jersey school has moved…
Descriptors: Primary Education, Educational Technology, Technology Integration, Teaching Methods
Evans, Michael A.; Wilkins, Jesse L. M. – Journal of Educational Computing Research, 2011
The reported exploratory study consisted primarily of classroom visits, videotaped sessions, and post-treatment interviews whereby second graders (n = 12) worked on problems in planar geometry, individually and in triads, using physical and virtual manipulatives. The goal of the study was to: 1) characterize the nature of geometric thinking found…
Descriptors: Educational Technology, Geometric Concepts, Grade 2, Geometry
McCarthy, Betsy; Michel, Lisa; Tiu, Michelle; Atienza, Sara; Rice, John; Nakamoto, Jonathan; Tafoya, Armando – WestEd, 2011
"The Electric Company" ("TEC") television show won the hearts of children because it made learning fun. Thirty years later, the iconic show has returned with the goal of not only teaching literacy, but also numeracy (the ability to work with and understand numbers) and mathematics vocabulary in a fun, entertaining, and engaging…
Descriptors: Feedback (Response), Literacy, Phonics, Formative Evaluation