Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 11 |
Since 2006 (last 20 years) | 13 |
Descriptor
Source
Author
Antonenko, Pavlo | 1 |
Bogard, Jennifer M. | 1 |
Dawson, Kara | 1 |
Doah E. Shin | 1 |
Elizabeth E. Biggs | 1 |
Emma L. Leroux | 1 |
Hover, Ashlee | 1 |
Isiguzel, Bahar | 1 |
Jeong, Dabin | 1 |
Kim, TaeRyun | 1 |
King, Barbara | 1 |
More ▼ |
Publication Type
Journal Articles | 13 |
Reports - Research | 12 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Grade 3 | 13 |
Early Childhood Education | 10 |
Elementary Education | 10 |
Primary Education | 10 |
Grade 4 | 6 |
Intermediate Grades | 6 |
Grade 5 | 4 |
Middle Schools | 4 |
Grade 2 | 2 |
Grade 1 | 1 |
Higher Education | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shirin Hashim – AERA Open, 2024
This study examines the impact of an online math learning program on third through fifth grade math achievement in Louisiana. Employing Zearn Math usage metrics and administrative data from the Louisiana Department of Education, the results indicate that grade levels that programmatically used Zearn Math scored, on average, about .03 standard…
Descriptors: Elementary School Mathematics, Elementary School Students, Elementary School Teachers, Mathematics Instruction
Lee, JiHye; Lee, Hyun-Kyung; Jeong, Dabin; Lee, JiEun; Kim, TaeRyun; Lee, JiHyon – International Journal of Art & Design Education, 2021
Traditional museums of culture and history are failing to develop or make effective use of augmented reality (AR) technology. To address this deficit, the present study sought to develop online and offline experiential AR learning tools that would enable children to more fully explore museum artefacts. The study approach was based on the Blended…
Descriptors: Museums, Cultural Education, Computer Simulation, History Instruction
Hover, Ashlee; Wise, Teresa – Education 3-13, 2022
An investigation of teacher and student use of digital devices and tools to inform others about ways to create twenty-first-century digital learning experiences in the classroom and at home. The researchers used a qualitative research design to elicit teacher perceptions and use of 1:1 (device to student) and 1:2 digital devices and tools through…
Descriptors: Access to Computers, Blended Learning, Electronic Learning, Computer Assisted Instruction
Emma L. Leroux; Elizabeth E. Biggs; Doah E. Shin – Language, Speech, and Hearing Services in Schools, 2024
Purpose: Understanding students' home literacy environments can help speech-language pathologists, teachers, and other educators partner with families to promote language and literacy learning. This study focused on gaining insight into the views of parents of elementary-age students with intellectual and developmental disabilities who had complex…
Descriptors: Parent Attitudes, Communication Disorders, Students with Disabilities, Intellectual Disability
Martínez-Álvarez, Patricia – Teachers College Record, 2020
Background: Though there has been some attention to how emergent bilinguals learn in relation to languages and cultures, very little research to date has examined similar processes in emergent bilinguals with dis/abilities, including how to understand dis/ability as a source of strength. Purpose: In this article, I explore how dis/ability can…
Descriptors: Elementary School Students, Bilingual Students, Hispanic American Students, Students with Disabilities
Mayo, Whitney – Texas Music Education Research, 2018
While there has been extensive research concerning music composition execution and benefits in general, there has been limited research found specifically regarding how the initiation of a composition project effects student anxiety levels. There have been a dearth of studies examining specific prompts or directions given to students before they…
Descriptors: Musical Composition, Anxiety, Elementary School Students, Grade 3
Truitt, Apricot A.; Ku, Heng-Yu – Educational Media International, 2018
The purpose of this case study was to explore the experiences of 31 third graders who experienced learning in a Station Rotation blended learning setting over the period of one semester in the United State. These students participated in student focus group interviews and completed student questionnaires during the middle and the end of the…
Descriptors: Grade 3, Elementary School Students, Blended Learning, Educational Technology
Xu, Zhen; Dawson, Kara; Antonenko, Pavlo; Koh, Do Hyong; Wusylko, Christine – Journal of Online Learning Research, 2022
This convergent mixed method study investigates learner engagement during a blended, transmedia curriculum called CryptoComics, which is designed to teach 3rd-5th graders about cryptology and cybersecurity. Curriculum design is presented through the lens of four engagement facilitators: (1) anchoring the curriculum with a comic book, (2) blending…
Descriptors: Learner Engagement, Elementary School Students, Curriculum Design, Cartoons
Seage, Steven J.; Türegün, Mehmet – International Journal of Research in Education and Science, 2020
Science, technology, engineering, and mathematics (STEM) programs serving students from low socioeconomic areas are understudied in the literature. More research studies need to be conducted to make informed instructional decisions for students who may be at a disadvantage compared to their peers from higher socioeconomic areas. The purpose of…
Descriptors: Blended Learning, STEM Education, Science Achievement, Elementary School Students
King, Barbara; Smith, Carmen Petrick – International Journal of Research in Education and Science, 2018
The advent of motion-controlled technologies has unlocked new possibilities for body-based learning in the mathematics classroom. For example, mixed-reality learning environments allow students the opportunity to embody a mathematical concept while simultaneously being provided a visual interface that represents their movement. In the current…
Descriptors: Educational Environment, Blended Learning, Teaching Methods, Instructional Effectiveness
Effectiveness of Blended Teaching Strategy on the Achievement of Third Grade Students in Mathematics
Yaghmour, Kholoud Subhi – Journal of Education and Practice, 2016
The study aimed to investigate the Blended Education strategy in the achievement of the third grade students in mathematics. The study sample consisted of (97) male and female students distributed on four classes: (47) male and female students in the experimental group and (50) male and female students in the control group. To achieve the…
Descriptors: Blended Learning, Technology Uses in Education, Grade 3, Elementary School Mathematics
Isiguzel, Bahar – Turkish Online Journal of Distance Education, 2014
The purpose of this study is to determine the effects on motivation and success within the application of blended learning environments in the foreign language class. The research sample is formed by third grade students studying in the tourism and hotel management programs of the faculty for tourism and the faculty of economics and administrative…
Descriptors: Blended Learning, Educational Technology, Second Language Learning, Foreign Countries
Bogard, Jennifer M.; McMackin, Mary C. – Reading Teacher, 2012
This article describes how third graders combine traditional literacy practices, including writer's notebooks and graphic organizers, with new literacies, such as video editing software, to create digital personal narratives. The authors emphasize the role of planning in the recursive writing process and describe how technology-based audio…
Descriptors: Video Technology, Electronic Publishing, Writing Processes, Writing Workshops