Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Academic Achievement | 3 |
Elementary School Students | 3 |
Game Based Learning | 3 |
Grade 3 | 3 |
Behavior Patterns | 1 |
Chinese | 1 |
Computation | 1 |
English Language Learners | 1 |
Foreign Countries | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
More ▼ |
Author
Chang, Ching | 1 |
Hsu, Ting-Chia | 1 |
Jankovic, Aleksandar | 1 |
Kuo, Wen-Chi | 1 |
Lambic, Dragan | 1 |
Liang, Yi-Sian | 1 |
Yang, Jie Chi | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Early Childhood Education | 3 |
Elementary Education | 3 |
Grade 3 | 3 |
Primary Education | 3 |
Grade 4 | 1 |
Grade 5 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Location
Serbia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jankovic, Aleksandar; Lambic, Dragan – Journal of Baltic Science Education, 2022
The application of student response systems could have a lesser effect on the science education of younger students compared to the effects achieved with older students in language and social science courses. The aim of this research was to determine the effect of the application of Kahoot and Quizizz on the academic achievement of third grade…
Descriptors: Game Based Learning, Tests, Academic Achievement, Grade 3
Hsu, Ting-Chia; Chang, Ching; Liang, Yi-Sian – IEEE Transactions on Learning Technologies, 2023
The study explores the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment is conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL…
Descriptors: Elementary School Students, Grade 3, Interdisciplinary Approach, Computation
Yang, Jie Chi; Kuo, Wen-Chi – Journal of Computer Assisted Learning, 2022
Background: Digital game-based learning (DGBL) has been shown to be an effective strategy for promoting learning motivation. However, a lack of attention has been paid to investigating the effects of individual differences on elementary students' reading motivation and in-gaming achievements in DGBL. Objectives: This study developed an educational…
Descriptors: Grade 3, Grade 4, Grade 5, Elementary School Students