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Stanley-Yolgecen, Athena Joyce – ProQuest LLC, 2018
The purpose of this case study is to explore effects of digital gamification on engagement and achievement in a third-grade social studies course for students of multiple nationalities and with varied native languages attending the English language international branch of a private, affluent school in eastern China. The case study is framed by…
Descriptors: Case Studies, Computer Games, Grade 3, Elementary School Students
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Rodkin, Philip C.; Pearl, Ruth; Farmer, Thomas W.; Van Acker, Richard – New Directions for Child and Adolescent Development, 2003
This analysis of third and fourth graders suggests that enemy relationships are common, often of short duration, and partially reflective of negative behavior patterns between boys and girls in elementary school. (Contains 4 tables.)
Descriptors: Grade 4, Grade 3, Social Status, Behavior Patterns