Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Games | 4 |
Correlation | 4 |
Children | 3 |
Grade 3 | 3 |
Academic Achievement | 2 |
Elementary School Students | 2 |
Foreign Countries | 2 |
Short Term Memory | 2 |
Adolescent Attitudes | 1 |
Age Differences | 1 |
Attention Deficit… | 1 |
More ▼ |
Source
Educational Technology &… | 1 |
Journal of Educational… | 1 |
Journal on School Educational… | 1 |
ProQuest LLC | 1 |
Author
Bruce, A. Jerry | 1 |
DiCerbo, Kristen E. | 1 |
Garner, Emily J. | 1 |
Harman, Marsha J. | 1 |
Hong, Jon-Chao | 1 |
Hwang, Ming-Yueh | 1 |
Lin, Pei-Chun | 1 |
Lin, Pei-Hsin | 1 |
Stanley-Yolgecen, Athena Joyce | 1 |
Tai, Kai-Hsin | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Reports - Evaluative | 1 |
Education Level
Grade 3 | 4 |
Early Childhood Education | 3 |
Elementary Education | 3 |
Primary Education | 3 |
Grade 4 | 2 |
Grade 5 | 2 |
Grade 6 | 2 |
Elementary Secondary Education | 1 |
Grade 1 | 1 |
Grade 2 | 1 |
Grade 7 | 1 |
More ▼ |
Audience
Location
China | 1 |
Taiwan (Taipei) | 1 |
Texas | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin; Lin, Pei-Chun – Journal of Educational Computing Research, 2020
When learning to write Chinese characters, it is essential for students to learn and maintain the correct order of the strokes. Chinese teachers often use computer-supported drill and practice to develop students' ability to write in the correct order, but such devices are rarely designed to stimulate learners' memory-manipulation in cognitive…
Descriptors: Chinese, Orthographic Symbols, Cognitive Processes, Difficulty Level
Stanley-Yolgecen, Athena Joyce – ProQuest LLC, 2018
The purpose of this case study is to explore effects of digital gamification on engagement and achievement in a third-grade social studies course for students of multiple nationalities and with varied native languages attending the English language international branch of a private, affluent school in eastern China. The case study is framed by…
Descriptors: Case Studies, Computer Games, Grade 3, Elementary School Students
DiCerbo, Kristen E. – Educational Technology & Society, 2014
Interest in 21st century skills has brought concomitant interest in ways to teach and measure them. Games hold promise in these areas, but much of their potential has yet to be proven, and there are few examples of how to use the rich data from games to make inferences about players' knowledge, skills, and attributes. This article builds an…
Descriptors: Persistence, Evaluation Methods, Data Collection, Measurement Techniques
Garner, Emily J.; Harman, Marsha J.; Bruce, A. Jerry – Journal on School Educational Technology, 2008
The purpose of this investigation was to ascertain the effectiveness of Captain's Log, a computerized cognitive-training program designed to improve attention and reduce impulsivity. Participants consisted of 48 children in third through sixth grades, nominated by teachers for classroom behavior that interfered with their learning. Students were…
Descriptors: Grade 3, Grade 4, Grade 5, Grade 6