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Jhon Holguin-Alvarez; Juana Cruz-Montero; Jenny Ruiz-Salazar; Raquel Leonor Atoche Wong; Irene Merino-Flores – Contemporary Educational Technology, 2025
The application of gamification methods is still complex for most Latin American teachers who apply gamified pedagogies. Many confuse their nature with cognitivist classes that are totally confusing when using gamified tools for active learning of their students. The background information states the reduction of academic obstacles for students to…
Descriptors: Feedback (Response), Gamification, Cognitive Processes, Educational Technology
Sergi, Katerina; Elder, Anastasia D.; Wei, Tianlan; Javorsky, Kristin; Xu, Jianzhong – Reading Horizons, 2022
The purpose of this study was to investigate metacognitive self-regulated learning (SRL) differences in computer- and paper-based reading assignments across elementary students. Students in two after-school programs in a southeastern U.S. public school district were recruited. The final sample consisted of 48 students in Grades 2--5 who…
Descriptors: Metacognition, Computer Assisted Instruction, Educational Technology, Printed Materials
Mascia, Maria Lidia; Perrone, Simona; Bardi, Dianora; Agus, Mirian; Penna, Maria Pietronilla; Lucangeli, Daniela – International Association for Development of the Information Society, 2018
A consistent part of the literature shows the significant role of digital experience in digital natives' cognitive processes. The main goal of the current study was to investigate the impact of digital learning on the improvement of mathematical skills and on some change in cognitive processes in 166 primary school children from schools located in…
Descriptors: Technological Literacy, Experience, Cognitive Processes, Educational Technology
Kaur, Harpreet – ZDM: The International Journal on Mathematics Education, 2015
This paper illustrates how young children (ages 7-8, grade 2/3) can use the potential of dynamic geometry environments to develop an understanding of, and reasoning about, the properties and behaviours of different triangles (scalene, isosceles, equilateral). It provides a detailed description of a geometry unit, during which children worked both…
Descriptors: Young Children, Grade 2, Grade 3, Elementary School Students
Connor, Carol McDonald; Phillips, Beth M.; Kaschak, Michael; Apel, Kenn; Kim, Young-Suk; Al Otaiba, Stephanie; Crowe, Elizabeth C.; Thomas-Tate, Shurita; Johnson, Lakeisha Cooper; Lonigan, Christopher J. – Educational Psychology Review, 2014
This paper describes the theoretical framework, as well as the development and testing of the intervention, "Comprehension Tools for Teachers" (CTT), which is composed of eight component interventions targeting malleable language and reading comprehension skills that emerging research indicates contribute to proficient reading for…
Descriptors: Reading Instruction, Teaching Methods, Intervention, Reading Comprehension
Connor, Carol McDonald; Phillips, Beth M.; Kaschak, Michael; Apel, Kenn; Kim, Young-Suk; Al Otaiba, Stephanie; Crowe, Elizabeth C.; Thomas-Tate, Shurita; Johnson, Lakeisha Cooper; Lonigan, Christopher J. – Grantee Submission, 2014
This paper describes the theoretical framework, as well as the development and testing of the intervention, Comprehension Tools for Teachers (CTT), which is composed of eight component interventions targeting malleable language and reading comprehension skills that emerging research indicates contribute to proficient reading for understanding for…
Descriptors: Reading Instruction, Teaching Methods, Intervention, Reading Comprehension
Chuang, Tsung-Yen; Chen, Wei-Fan – Educational Technology & Society, 2009
This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children's learning achievement. One major research null hypothesis was…
Descriptors: Video Games, Computer Assisted Instruction, Foreign Countries, Teaching Methods