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Showing 1 to 15 of 33 results Save | Export
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Yang, Jie Chi; Kuo, Wen-Chi – Journal of Computer Assisted Learning, 2022
Background: Digital game-based learning (DGBL) has been shown to be an effective strategy for promoting learning motivation. However, a lack of attention has been paid to investigating the effects of individual differences on elementary students' reading motivation and in-gaming achievements in DGBL. Objectives: This study developed an educational…
Descriptors: Grade 3, Grade 4, Grade 5, Elementary School Students
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Anisa Cheung – Language Teaching Research, 2024
The benefits of using digital storytelling are well documented in the literature. Whether and how these advantages can be extended to digital story-writing, especially for young learners, remains underexplored. Recent advancement in technology has the potential of streamlining the stages of planning and revising in a process approach to second…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Story Telling
Sonia Renee Alvarado – ProQuest LLC, 2022
The purpose of this design-based research study was to provide a holistic perspective on the pedagogical and contextual factors of interactive mobile technology on English learners and investigate the theoretical potential of audio-video software interventions for second language acquisition. Specifically, the study explored current virtual…
Descriptors: Electronic Learning, Handheld Devices, Holistic Approach, Interaction
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Oakley, Grace; Pegrum, Mark; Kheang, Thida; Seng, Krisna – Education and Information Technologies, 2022
This paper reports on a mixed-methods study of the "Total Reading Approach for Children Plus" (TRAC+) program, with a particular focus on its mobile learning element, where tablets and an app called "Aan Khmer" (Read Khmer) were introduced into Cambodian schools to assist 'struggling students' in Grades 1 to 3 learn early…
Descriptors: Electronic Learning, Handheld Devices, Early Reading, Foreign Countries
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Zhang, Jia; Huang, Yu-Ting; Liu, Tzu-Chien; Sung, Yao-Ting; Chang, Kuo-En – Interactive Learning Environments, 2023
Worksheets are often used during field trips and utilize a learning cycle with three stages (exploration, concept introduction and concept application) to engage learners in the learning activities of observation and exploration. However, traditional paper worksheets do not provide multimedia and interactive presentations with physical objects,…
Descriptors: Computer Simulation, Worksheets, Field Trips, Botany
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Wood, Leah; Browder, Diane M.; Spooner, Fred – Journal of Special Education Technology, 2020
This study examined the effects of a treatment package that combined technology-based supports and systematic instruction on the comprehension skills of elementary-aged students with moderate intellectual disability. Researchers used a multiple probe across participants design. Specifically, researchers examined the effects of constant time delay…
Descriptors: Listening Comprehension, Science Materials, Handheld Devices, Electronic Learning
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Prana Dwija Iswara; J. Julia; Tedi Supriyadi; Enjang Yusuf Ali – Pegem Journal of Education and Instruction, 2023
Early reading skills at elementary school age have implications for reading performance at a later stage. The use of representative application-based learning media in the digital era has become a necessity. It was discovered that the learning practices implemented by the teachers did not stimulate students' motivation as the learning media tended…
Descriptors: Elementary School Students, Foreign Countries, Computer Oriented Programs, Handheld Devices
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Wong, Lung-Hsiang; Hsu, Ching-Kun – Technology, Pedagogy and Education, 2016
This paper reports a novel, mobile-assisted, game-based learning design for Chinese character learning. In playing the "Chinese-PP" game in a 1:1 (one-device-per-student) setting, each of the 31 target students in Primary 3 (9 years old) is assigned a Chinese character component. A student may make use of his/her own and peers' character…
Descriptors: Foreign Countries, Primary Education, Elementary School Students, Grade 3
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Xin, Joy F.; L. Affrunti, Rachel – Computers in the Schools, 2019
The purpose of this study was to examine whether English language learners (ELLs) would increase their vocabulary scores in the areas of word recognition, word meaning, and word application when iPads were used during vocabulary instruction. Five third-grade ELLs, at risk of being diagnosed as having learning disabilities, participated in the…
Descriptors: Handheld Devices, Computer Assisted Instruction, Vocabulary Development, English Language Learners
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Misquitta, Radhika; Ghosh, Aditi – International Journal of Disability, Development and Education, 2023
Fluency Assessment and Benchmarking for Literacy in Education (FABLe) is the first mobile application being developed for the assessment of foundational literacy skills in India. FABLe passages are currently available in English for Grades 2, 3 and 4, with plans to expand to other Indian languages. FABLe is designed to administer curriculum-based…
Descriptors: Handheld Devices, Computer Oriented Programs, Foreign Countries, English
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Mykkänen, Arttu; Määttä, Elina; Järvelä, Sanna – International Journal of Early Years Education, 2016
Previous research has shown that observing peers' success in learning is important for the development of children's belief in themselves as learners. However, in research, these observations are seldom made in actual classroom learning activities. This study investigated how children explain factors that lead to their peers' successes in…
Descriptors: Learning Activities, Peer Acceptance, Academic Achievement, Success
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Tour, Ekaterina; Barnes, Melissa – Language and Education, 2022
Language learners often require appropriate scaffolding to engage in digital multimodal composing to maximise its potential for learning. This illuminates the need for pre-service teachers to be ready for these experiences both on teaching placements and at the beginning of their careers. However, little is known about their readiness for digital…
Descriptors: Preservice Teachers, Student Attitudes, After School Programs, Elementary School Students
Rike Neubert – ProQuest LLC, 2021
The current study examined the link between digital device use and learning among 3rd through 8th graders. Specifically, it examined whether parenting strategies aimed at enabling or restricting device use can mediate the link between children's time on device and learning outcomes. Moreover, this study examined whether certain vulnerability…
Descriptors: Technology, Handheld Devices, Elementary School Students, Middle School Students
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Union, Craig D.; Union, Lori Walker; Green, Tim D. – TechTrends: Linking Research and Practice to Improve Learning, 2015
This study explored the effects of a portable technology intervention, the Nook Simple Touch eReader, on student performance in Reading and English/Language Arts when included as an integral part of the teaching and learning process in an elementary third-grade classroom. This study used the participating students' end-of-year second-grade scores…
Descriptors: Handheld Devices, Electronic Learning, Grade 3, Technology Uses in Education
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Törmälä, Virva – Design and Technology Education, 2021
The Finnish National Core Curriculum (NCC), which took effect at the primary school level in autumn 2016, includes ICT competence for all school grades, and encourages pupils to document their working processes in crafts. However, the literature provides evidence of the barriers faced by teachers in integrating information and communication…
Descriptors: Portfolios (Background Materials), Multimedia Materials, Technology Integration, Handicrafts
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