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Zhong Zhengtao; Riyan Hidayat – Mathematics Teaching Research Journal, 2025
Incorporating technology into educational processes is increasingly necessary to address the complexities of contemporary learning environments. This study investigates the impact of Augmented Reality (AR) on the academic performance of third-grade students in the areas of graphs and geometry. A quasi-experimental design was employed, comparing a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Mathematics Achievement
Regina L. Smith – ProQuest LLC, 2023
Students in elementary school have trouble grasping skills in mathematics due to a lack of foundational skills including adding, subtraction, multiplication, and division. When students struggle with mathematics skills, it may impact their standardized assessment. The purpose of this triangulation mixed-method study was to identify the…
Descriptors: Mathematics Achievement, Grade 3, Elementary School Students, Mathematics Skills
Anne Jaksa; Carlos Lopez; Cathie Norris; Clark Rodeffer; Gus Simiao; Elliot Soloway; Alena Zachery-Ross – Journal of Interactive Learning Research, 2024
The study investigates the impact of Roadmap-formatted curriculum on student reading growth in grades 3-5 in the Ypsilanti Community Schools (Ypsilanti, MI). Classrooms in grades 3-5 were divided into two groups: those using the Roadmap-formatted, commercially-provided curriculum and those using the same commercially-provided curriculum in…
Descriptors: Elementary School Students, Reading Achievement, Grade 3, Grade 4
Hyejeong Lee – ProQuest LLC, 2024
This dissertation explores the strategies of personalized learning through AI and its effectiveness, with a focus on third-grade mathematics education. The primary objective is to investigate how AI tools can tailor learning experiences to individual needs, particularly for students who struggle academically, and thereby help reduce educational…
Descriptors: Artificial Intelligence, Individualized Instruction, Instructional Effectiveness, Grade 3
Çetin, Hakan; Türkan, Azmi – Education and Information Technologies, 2022
This study aims to enrich a theme in the science course in the distance education process with augmented reality-based applications and to examine the effects of these applications on students' achievement and attitudes in science courses. A single group pretest and posttest experimental design was used in this research. The research group…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Science Instruction
Long, Holly M.; Bouck, Emily C.; Jakubow, Larissa – Education and Training in Autism and Developmental Disabilities, 2023
The virtual-representational-abstract (VRA) instructional sequence presents as a viable mathematics intervention for students with disabilities, including students with autism spectrum disorder (ASD). Yet, to date, all research has been conducted face-to-face with students. However, virtual manipulatives provide an opportunity for educators to…
Descriptors: Autism Spectrum Disorders, Mathematics Instruction, Subtraction, Educational Technology
Meetal Shah; Mary Styers – Online Submission, 2022
Explore Learning contracted with LearnPlatform, a third-party edtech research company, to examine the relationship between student usage of Frax and math learning outcomes. Frax is a game-based, adaptive technology designed using the latest research on effective fractions instruction to support all learners in meeting early standards for fractions…
Descriptors: Elementary Secondary Education, Federal Legislation, Educational Legislation, Elementary School Mathematics
Kim, James; Gilbert, Joshua; Yu, Qun; Gale, Charles – AERA Open, 2021
Thousands of educational apps are available to students, teachers, and parents, yet research on their effectiveness is limited. This meta-analysis synthesized findings from 36 intervention studies and 285 effect sizes evaluating the effectiveness of educational apps for preschool to Grade 3 children and the moderating role of methodological,…
Descriptors: Meta Analysis, Measures (Individuals), Educational Technology, Handheld Devices
Lo, Yi Wen; Ku, Chih-Hsiung – International Baltic Symposium on Science and Technology Education, 2021
The spread of COVID-19 has caused a high demand for online learning or self-learning at home. We focus on evaluating which media is most suitable for self-learning for the third graders. For effective assessment of children's learning, the study adopted AEIOU: Awareness; Enjoyment; Interest; Opinion formation; and Understanding as the evaluation…
Descriptors: Science Education, Grade 3, Elementary School Students, Educational Technology
Andrea Lopez Lara – ProQuest LLC, 2020
The purpose of this quasi-experimental study was to examine if there is a significant difference in oral reading fluency and retell of third through sixth grade EL students taught using mobile devices versus no mobile devices when adjusted for pretest scores. The study examined the effect of mobile device use for ELs receiving reading intervention…
Descriptors: Technology Integration, Educational Technology, English Language Learners, Oral Reading
Bassette, Laura; Bouck, Emily; Shurr, Jordan; Park, Jiyoon; Cremeans, McKenzie; Rork, Emma; Miller, Kelsey; Geiser, Sarah – Journal of Special Education Technology, 2020
Manipulatives are a commonly used intervention that provide visual instruction known to promote mathematical learning; however, the impact on students with autism spectrum disorder (ASD) is less understood. Improving mathematical procedural understanding is important for students with ASD given these skills can help increase access to more…
Descriptors: Teaching Methods, Mathematics Instruction, Elementary School Mathematics, Manipulative Materials
Duncan, Keri J. – TechTrends: Linking Research and Practice to Improve Learning, 2020
This mixed-methods study examined student engagement and the development of twenty-first-century learning skills of collaboration, communication, creativity and critical thinking for Grade 3 students who used immersive game-based learning activities using Breakout EDU strategies compared to students who used traditional small-group methods. BOEDU…
Descriptors: Educational Technology, Technology Uses in Education, 21st Century Skills, Cooperation
Camp, Mary E. – ProQuest LLC, 2018
The purpose of this action research was to evaluate the implementation of technology integration with multiplication concepts (i.e., repeated, arrays, and decomposing numbers) for struggling third grade mathematics students. This study incorporated the use of virtual manipulatives and student think-aloud recordings to measure students' conceptual…
Descriptors: Technology Integration, Educational Technology, Technology Uses in Education, Mathematics Instruction
Mascia, Maria Lidia; Perrone, Simona; Bardi, Dianora; Agus, Mirian; Penna, Maria Pietronilla; Lucangeli, Daniela – International Association for Development of the Information Society, 2018
A consistent part of the literature shows the significant role of digital experience in digital natives' cognitive processes. The main goal of the current study was to investigate the impact of digital learning on the improvement of mathematical skills and on some change in cognitive processes in 166 primary school children from schools located in…
Descriptors: Technological Literacy, Experience, Cognitive Processes, Educational Technology
Fogarty, Melissa; Coyne, Michael D.; Simmons, Leslie E.; Simmons, Deborah C.; Henri, Maria; Kwok, Oi-Man; Ware, Sharon M.; Dalton, Kevin; Williams, Kimberly A.; Wang, Huan – Journal of Research on Educational Effectiveness, 2020
In this experimental study, we examined the effects of a technology-mediated intervention to improve students' understanding of academic vocabulary and its impact on measures of vocabulary and comprehension. The Vocabulators program was implemented in two states involving 24 teachers and 200 third-grade students identified as in need of…
Descriptors: Vocabulary Development, Reading Difficulties, Reading Comprehension, Intervention