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Anne Barwasser; Kerstin Nobel; Kristie Asaro-Saddler; Bruce Saddler; Matthias Grünke – European Journal of Psychology of Education, 2025
Writing can be a challenging task for students--especially for those who have grown up as second language (L2) learners. In particular, planning and structuring written content can be especially difficult for them. For this reason, the effects of a combined strategy instruction intervention consisting of a graphic organizer and storytelling on the…
Descriptors: Instructional Materials, Story Telling, Intervention, Writing Achievement
Anne Barwasser; Janine Bracht; Bastian Lenz; Isabel Gürçay; Susanne Hoff; Matthias Grünke – Reading and Writing: An Interdisciplinary Journal, 2025
Reading and writing are enormously valuable, influencing every area of life beyond school. However, reading and writing difficulties are on the rise, especially among second-language students. The primary objective of this study is to design a classroom intervention that simultaneously promotes reading and writing and is easy to implement. In a…
Descriptors: Peer Teaching, Tutoring, Intervention, Reading Instruction
Hong Shi – World Journal of Education, 2023
The present study aimed to investigate the effectiveness of teaching intervention for Chinese learners, who were English speakers who tended to focus on phonemic awareness, in learning Chinese. It also tried to examine the impacts of Chinese phonological and morphological awareness on their English language development. The study was conducted in…
Descriptors: Chinese, Second Language Learning, Intervention, Instructional Effectiveness
Hsu, Ting-Chia; Chang, Ching; Liang, Yi-Sian – IEEE Transactions on Learning Technologies, 2023
The study explores the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment is conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL…
Descriptors: Elementary School Students, Grade 3, Interdisciplinary Approach, Computation
Yijia Yuan – Interactive Learning Environments, 2024
This experimental research examined the effectiveness of using chatbots in English as a Foreign Language (EFL) classrooms at a Chinese elementary school. Seventy-four students were divided into two groups: one employing traditional methods, and the other using chatbots. Before and after the 3-month teaching period, pre- and post-tests were used to…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, English (Second Language)
Ting-Chia Hsu; Ching Chang; Yi-Sian Liang – IEEE Transactions on Learning Technologies, 2024
The study explored the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment was conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL…
Descriptors: Game Based Learning, Elementary School Students, Comparative Analysis, English (Second Language)
Hsu, Ting-Chia; Liang, Yi-Sian – Journal of Educational Computing Research, 2021
This study proposed plugged and unplugged approaches for young students to simultaneously improve their interdisciplinary learning performance in English and Computational Thinking (CT). The plugged approach involved adopting educational robots to enhance CT and to provide English vocabulary and sentence practice via a board game. The unplugged…
Descriptors: Computation, Thinking Skills, Second Language Learning, Electronic Learning
Hazar, Esin – Online Submission, 2020
It has been an educational policy for the Turkish educational authorities to teach English as a foreign language from early ages of children. This research attempts to determine the role of digital games on enhancing English vocabulary and to compare games with pen and paper practices. For this purpose, digital games on EBA (Education Informatics…
Descriptors: Video Games, Vocabulary Development, English (Second Language), Second Language Learning
Agegnehu, Abiy Zewdu; Bachore, Mebratu Mulatu; Ayele, Zeleke Arficho – Cogent Education, 2023
The present study aimed to assess whether a training-based intervention using an explicit rime-based phonics method improves the phonological awareness outcomes of EFL children in Ethiopia. The participants were two sections of 3rd grade children (N = 70) from two public primary schools in Hawassa, Ethiopia. A quasi-experimental research design…
Descriptors: Phonics, Phonological Awareness, Foreign Countries, Intervention
Bulan, Nurdan; Kasapoglu, Koray – Journal of Language and Linguistic Studies, 2021
This research aims to investigate the impact of total physical response-storytelling (TPRS) and grammar-translation (G-T) methods on the elementary school third grade students' acquisition of English vocabulary and the views of elementary school third grade students on these methods. In this embedded mixed-methods study, the data were collected…
Descriptors: Grade 3, Elementary School Students, English (Second Language), Second Language Learning
Gu, Hui; Yao, Jijun; Zhou, Longjun; Cheung, Alan C. K.; Abrami, Philip C. – ECNU Review of Education, 2021
Purpose: This study explores the effectiveness of a A Balanced Reading Approach for Children Always Designed to Achieve Best Results for All (ABRACADABRA; hereinafter, ABRA)--a web-based literacy program designed by Concordia University in Canada--on third-grade students in Nanjing, China. Design/Approach/Methods: Participants comprised 999…
Descriptors: Web Based Instruction, Courseware, English (Second Language), Second Language Instruction
Elnaz Sarabchian – ProQuest LLC, 2021
Quasi-experimental research was conducted to examine the effect of game-based student response systems (GBSRS) on student achievement and self-efficacy in languages other than English (LOTE). The research employed a pretest-posttest, non-equivalent control group design in which 170 third and fourth-grade students participated in a 12-session…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Teaching Methods
Sato, Masatoshi; Dussuel Lam, Claudia – Language Teaching Research, 2021
This classroom-based, quasi-experimental study explored the impact of metacognitive instruction designed to promote young learners' (1) willingness to communicate (WTC), (2) participation in communicative activities, and (3) metacognitive knowledge of oral communication. Forty-four Grade 3 students (8--9 years old) from two intact classes…
Descriptors: Metacognition, Second Language Learning, Second Language Instruction, Oral Language
Akçelik, Derya; Eyüp, Bircan – Education Quarterly Reviews, 2021
The purpose of the research is two-fold: firstly, to determine the effect of vocabulary teaching with intelligence games on the vocabulary knowledge of refugee students studying in primary school and learning Turkish as a second language, and secondly to investigate the opinions of the students about vocabulary teaching with intelligence games.…
Descriptors: Educational Games, Game Based Learning, Vocabulary Development, Knowledge Level
Samosa, Resty C.; Vicente, Pia Lorraine E.; Rapada, Regine M.; Javier, Rachelle U.; Lansangan, Inicris Lorraine M. – Online Submission, 2021
This study aimed to investigate the development of the learners' story writing skills under the implementation of animated video story as innovation. This study provided various evidence on how the said innovation can help develop the learners' story writing skills. the grade three learners as well as the subject teachers and master teacher in the…
Descriptors: Story Telling, Video Technology, Writing Instruction, Writing Skills