NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Headman Hebe; Gasenakeletso Hebe – Journal of Research and Advances in Mathematics Education, 2025
Mathematics is, universally, considered the heartbeat of the Science, Technology, Engineering and Mathematical (STEM) education. Accordingly, the learners must be equipped with strong mathematical proficiency very early in life. This behoves mathematics practitioners to use various impactful pedagogical strategies. The bigger action research from…
Descriptors: Mathematics Instruction, Teaching Methods, Clubs, Early Childhood Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Ren, Kexin; Wang, Yiqiao; Weinraub, Marsha; Newcombe, Nora S.; Gunderson, Elizabeth A. – Developmental Psychology, 2022
Parents provide motivational and cognitive support within the same interaction, yet researchers have investigated these separately. We examined two key aspects of parental support, praise (motivational support) and spatial language (cognitive support), from fathers and mothers during three tasks with their first-grade children (6-7-year-olds; N =…
Descriptors: Fathers, Mothers, Positive Reinforcement, Language Usage
Peer reviewed Peer reviewed
Direct linkDirect link
Dezuanni, Michael; O'Mara, Joanne; Beavis, Catherine – E-Learning and Digital Media, 2015
This article investigates 8-and 9-year-old girls' use of the popular game "Minecraft" at home and school, particularly the ways in which they performatively "bring themselves into being" through talk and digital production in the social spaces of the classroom and within the game's multiplayer online world. We explore how the…
Descriptors: Electronic Learning, Females, Children, Video Games
Ross, Ruth Herron; Roberts-Pacchione, Beth – Corwin, 2011
Research shows that a child's social and behavioral skills affect the development of cognitive and physical abilities. Set students on a path to success and have fun doing it with this activity-packed second edition of "Wanna Play". The authors provide hundreds of activities that help children learn how to behave appropriately and make friends.…
Descriptors: Direct Instruction, Behavior Problems, Early Intervention, Interpersonal Relationship
Waite, Bryan; Anderson, Genan; Byrd, Elaine; Hudgins, Talitha; Nelson, Julie; Patch, Mike; Simmerman, Sue – Online Submission, 2010
Friendships and their formation are an important part of the educational experience for K-12 students. With the ever increasing ethnic and racial diversity that is filling our schools, it is paramount that we examine how children choose their friends. This study examined whether or not race and ethnicity play a role in how children choose with…
Descriptors: Proximity, Interaction, Ethnicity, Elementary School Students