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Asigigan, Sera Iyona; Samur, Yavuz – International Journal of Education in Mathematics, Science and Technology, 2021
The aim of this research is to examine the effect of gamified STEM activities on 3rd and 4th grade students' intrinsic motivation, perception of problem-solving skills, and critical thinking disposition. In this mixed method study, problem solving skills perception scale, critical thinking disposition instrument and intrinsic motivation inventory…
Descriptors: Game Based Learning, STEM Education, Student Motivation, Critical Thinking
Sawyer, Gene Landon – ProQuest LLC, 2013
The need for research on the effectiveness of a blended style of instruction is vital when considering the need for students to gain a lasting understanding of real-world knowledge and the need for teachers to address all state standards in preparation for their students to pass achievement tests. The purposes of this study were to determine the…
Descriptors: Elementary School Students, Teaching Methods, Active Learning, Student Projects