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Reynolds, Jennifer L.; Aspiranti, Kathleen B.; Henze, Erin E. C. – Psychology in the Schools, 2023
Tablet-based technology has become a conduit for the administration of curriculum-based measurement (CBM) tools. Using tablets to administer CBM probes has many advantages; however, little is known about how students perform on CBMs when administered via a tablet. The current investigation compared digits correct per minute obtained from 44…
Descriptors: Tablet Computers, Curriculum Based Assessment, Technology Uses in Education, Computer Assisted Testing
Tiffany Wu; Christina Weiland – Annenberg Institute for School Reform at Brown University, 2024
Chronic absenteeism is a critical issue that has been linked to many adverse student outcomes. The current study focuses on improving a key system already in place in many school districts--early warning systems (EWSs)--in order to decrease chronic absenteeism in students' earliest schooling years. Using a demographically diverse population of…
Descriptors: Elementary School Students, Kindergarten, Grade 1, Grade 2
I?brahim Bozan; Erdal Taslidere – International Journal of Contemporary Educational Research, 2024
Coding tools that use blocks to create programs are popular among kids and play a key role in learning how to code. The effectiveness of the coding courses that are available nowadays depends on how well the tools match the students' needs. The aim of this study is to reveal the impact of digital game design-supported coding education with Scratch…
Descriptors: Academically Gifted, Grade 3, Elementary School Students, Foreign Countries
The Effect of Augmented Reality-Based Reading Environments on Retelling Skills: Formative Experiment
Çetin, Hakan; Ulusoy, Mustafa – Education and Information Technologies, 2023
This research aims to improve the oral retelling skills of primary school third grade students by using augmented reality-based reading environments. The research was carried out on 88 primary school third grade students studying in the city center of Siirt. Purposful sampling method was used in the selection of students. Formative experiment…
Descriptors: Oral Language, Story Telling, Elementary School Students, Grade 3
Mark Bodner; Andrew Coulson – Grantee Submission, 2021
A randomized controlled trial group design study funded by IES NCR Grant R305A090527 was conducted in which 16,307 3rd, 4th, and 5th grade students in 52 school grade-level clusters were randomly assigned to receive ST Math (program revision Gen3), a supplemental mathematics software instructional intervention, or to a business-as-usual…
Descriptors: Mathematics Instruction, Computer Software, Computer Uses in Education, Elementary School Students
Firuzan Hilal Karabay; Can Mese – Asia Pacific Education Review, 2025
In the study, problem-solving educational software (ProSES) was developed to reduce the challenges and mistakes experienced by primary school third-grade students in mathematical problem solving and to provide scaffolding and hint support for teacher help for the students using mobile technologies. The study aimed to determine the impact of the…
Descriptors: Computer Software, Elementary School Students, Grade 3, Mathematics Instruction
Chen, Min-Bin; Wang, Siou-Ge; Chen, You-Ning; Chen, Xiao-Fang; Lin, Yi-Zhen – Education Sciences, 2020
Learning is mainly based on the students' mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Computer Oriented Programs
Peer reviewedLisa M. Ridgley; Danielle Silvaggio – Grantee Submission, 2025
The "Coding Our Future" intervention aimed to develop and implement a Computer Science (CS) curriculum, and to train teachers to offer computer science courses in elementary and middle schools. Its goals were to enhance students' competency and self-efficacy in computer science and to boost the enrollment of underrepresented students in…
Descriptors: Computer Science Education, Elementary School Students, Grade 3, Grade 4
Gilbert, Joshua B.; Kim, James S.; Miratrix, Luke W. – Journal of Educational and Behavioral Statistics, 2023
Analyses that reveal how treatment effects vary allow researchers, practitioners, and policymakers to better understand the efficacy of educational interventions. In practice, however, standard statistical methods for addressing heterogeneous treatment effects (HTE) fail to address the HTE that may exist "within" outcome measures. In…
Descriptors: Test Items, Item Response Theory, Computer Assisted Testing, Program Effectiveness
Shirin Hashim – AERA Open, 2024
This study examines the impact of an online math learning program on third through fifth grade math achievement in Louisiana. Employing Zearn Math usage metrics and administrative data from the Louisiana Department of Education, the results indicate that grade levels that programmatically used Zearn Math scored, on average, about .03 standard…
Descriptors: Elementary School Mathematics, Elementary School Students, Elementary School Teachers, Mathematics Instruction
Tengler, Karin; Kastner-Hauler, Oliver; Sabitzer, Barbara; Lavicza, Zsolt – Education Sciences, 2022
Robotics is needed as education keeps up with challenges students are facing in a technological environment. A long-term research project focuses on developing a feasible robotics-based learning environment that enables primary school teachers to introduce computer science education. This paper shows educational robotics combining storytelling to…
Descriptors: Robotics, Elementary School Students, Grade 3, Grade 4
Baumgartner, Emily; Ferdig, Richard E.; Gandolfi, Enrico – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this study was to investigate how the consumption and production of extended reality (XR) video content impacted elementary student spatial reasoning skills. Third- and fourth-grade elementary students (aged 8 to 11) were given a four-week intervention in which they first consumed virtual reality (VR) video for two weeks. During the…
Descriptors: Computer Simulation, Spatial Ability, Grade 3, Grade 4
Erica Joy Cupuro – ProQuest LLC, 2024
This study evaluated the effectiveness of faithful use of Imagine Math, a computer adaptive math intervention for elementary students in grades three through five. To achieve this objective, the researcher compared the math achievement growth as measured by the NWEA MAP math assessments from fall 2021 to spring 2022 between the treatment group and…
Descriptors: Mathematics Achievement, Program Implementation, Fidelity, Intervention
Kristen K. Scott – ProQuest LLC, 2022
Reading on grade level by the close of third grade has been shown to impact a student's chance to graduate on time and therefore impacting future success. English learners (ELs), however, have struggled to read on grade level by the close of third grade as compared to their English-speaking peers. This quasi-experimental study determined if an…
Descriptors: English Language Learners, Reading Achievement, Instructional Program Divisions, Computer Software
Kathy Dowell; Catherine Snyder; Stephanie Marshall – Grantee Submission, 2025
METRICS was a 5-year grant program funded by the U.S. Department of Education designed to immerse elementary school students in computer science. METRICS components included 1) creation and implementation of rigorous computer science curriculum units and assessments to support STEM coursework connected across all subjects through problem-based…
Descriptors: Computer Science Education, Elementary School Curriculum, STEM Education, Problem Based Learning

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